November 9th, 2009
Soccer Superstars pt.2
machine/konamigx.c is quite possibly the most horrible piece of code you’ll ever have to look at.
Thankfully despite that, I’ve worked with Kale on making some more improvements to Soccer Superstars, which render it pretty much playable. There are some remaining issues such as Roz layer source clipping not being implemented, and some overly aggressive clipping on the main tilemaps which is causing the right hand side of the screen to be cut off. (Mainly because this runs at a resolution of 576 x 224 and there is a bunch of code in KonamiGX which assumes the maximum resolution will be no more than 384 otherwise buffer overflow, and all hell happens ;-)
It’s also meant to support dual screen output, but Konami’s output multiplexer isn’t really understood, so for now it’s a single screen game. (Run & Gun suffers from the same issue)





Posted by Haze @ 23:11 | Comments (13)








