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HazeMD Releases

    0.14a
  • Source+Binaries
    (internal database rebuild)

    0.12a
  • Source+Binaries

    HazeMD is a Megadrive / Genesis emulator based on the MAME code. It works in exactly the same way MAME does.

Radica (Custom Genesis)

Super Bubble Bobble MD (Unofficial Genesis)

Radica (Custom Genesis)

Indiana Jones' Greatest Adventure (Genesis)

Indiana Jones' Greatest Adventure (Genesis)

Kolibri (32X)

Kolibri (32X)

Archive for November 11th, 2009


November 11th, 2009

It’s Show Time!

Kale did a quick skip on the TMS check at startup, and it appears that Run & Gun 2 / Slam Dunk also runs. The sprites are glitchy (might be rom loading order) and it never appears to write the display enable (protection?) but bypassing that gives these shots.. If that’s not the protection we still need to work out what is, because it’s generating it’s own palette, spritelist and handling inputs withuot any simulation at all…


Slam Dunk 2 Slam Dunk 2

Slam Dunk 2 Slam Dunk 2

Slam Dunk 2 Slam Dunk 2

Slam Dunk 2 Slam Dunk 2

*edit* as Kale points out below, this is now working. The US version ‘Run & Gun 2′ seems to have other problems, maybe extra protection.


Slam Dunk 2 Slam Dunk 2

Slam Dunk 2 Slam Dunk 2

Slam Dunk 2 Slam Dunk 2

Slam Dunk 2 Slam Dunk 2

Slam Dunk 2 Slam Dunk 2

Slam Dunk 2 Slam Dunk 2

Slam Dunk 2 Slam Dunk 2

*edit* The english language version ‘Run & Gun 2′


Run & Gun 2 Run & Gun 2

Posted by Haze @ 01:40 | Comments (48)