Silver Millennium by Para has sat on the MAME ‘Most Wanted’ list for a while now, but always seems to sell for Crazy Prices.
Running on hardware which I’ve found is derived from Tumble Pop bootlegs much like ‘Cross Pang’ and ‘Bestri’ from F2 System, this Korean shooter appears to be an original game developed in Korea. The actual hardware looks just like any other cheap Korean game, so we were rather lucky when Bonky0013 found out he had a PCB of it and dumped it!
As mentioned, in recent times when it sells it usually sells for crazy prices (>$1000) and production values are higher than most Korean games, although not THAT high, maybe there is some history behind the game causing the high prices which I’m unaware of. That said it is known to have been listed for $200 back in 2007 without selling at all, so either people have decided it’s a lot rarer in the past 5 years, or caught some kind of Millennium bug ;-) It’s possible the reserve price on the $200 one was just a lot higher tho.
The game has ‘adult’ content, although I’m not sure when it gets shown or if it requires a dipswitch change like the language does. Images can be viewed in the test mode.
The game mechanics are closer to older shooters, with fast aimed bullets, although instead of a lives system the game features an energy bar which is depleted near instantly if you hit a big swarm of bullets. I’ve done a video of the gameplay from MAME in which you can see the intro, complete with hilariously bad translated text and footage of the first two levels.
Hardware doesn’t do transparency effects, images are flickered on/off per frame, the game does this a lot when the various girls appear midlevel and such. The video above makes it look transparent as a real monitor would because I’ve frameblended it to 30fps for optimal YouTube viewing.
The sound unfortunately isn’t great, the YM2151 at least allows for proper music, but the rest of the sound samples are played through an OKI6295, and the quality of them leaves a lot to be desired.
Clocks are not verified, nor is the framerate / refresh rate of the game or the overall audio balance.