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	<title>Comments for David Haywood's MAME(tm) WIP</title>
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	<link>http://mamedev.emulab.it/haze</link>
	<description>Independent MAME Work In Progress</description>
	<lastBuildDate>Tue, 16 Mar 2010 14:01:30 +0000</lastBuildDate>
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		<title>Comment on Digging Home the Point by Huggybaby</title>
		<link>http://mamedev.emulab.it/haze/2010/03/13/digging-home-the-point/comment-page-1/#comment-16619</link>
		<dc:creator>Huggybaby</dc:creator>
		<pubDate>Tue, 16 Mar 2010 14:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/haze/?p=513#comment-16619</guid>
		<description>That&#039;s good stuff. I was in Korea in the early 80&#039;s and most of the games at that time were monochrome ripoffs with colored plastic on the screen.</description>
		<content:encoded><![CDATA[<p>That&#8217;s good stuff. I was in Korea in the early 80&#8217;s and most of the games at that time were monochrome ripoffs with colored plastic on the screen.</p>
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		<title>Comment on Returning to the Moon by Haze</title>
		<link>http://mamedev.emulab.it/haze/2010/03/14/returning-to-the-moon/comment-page-1/#comment-16618</link>
		<dc:creator>Haze</dc:creator>
		<pubDate>Tue, 16 Mar 2010 13:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/haze/?p=517#comment-16618</guid>
		<description>As I said, Reip doesn&#039;t have the time these days.  He isn&#039;t an &#039;active&#039; developer.</description>
		<content:encoded><![CDATA[<p>As I said, Reip doesn&#8217;t have the time these days.  He isn&#8217;t an &#8216;active&#8217; developer.</p>
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		<title>Comment on Returning to the Moon by jark</title>
		<link>http://mamedev.emulab.it/haze/2010/03/14/returning-to-the-moon/comment-page-1/#comment-16617</link>
		<dc:creator>jark</dc:creator>
		<pubDate>Tue, 16 Mar 2010 13:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/haze/?p=517#comment-16617</guid>
		<description>Haze,I also think Reip can help for the V25+ CPUs</description>
		<content:encoded><![CDATA[<p>Haze,I also think Reip can help for the V25+ CPUs</p>
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		<title>Comment on Returning to the Moon by Haze</title>
		<link>http://mamedev.emulab.it/haze/2010/03/14/returning-to-the-moon/comment-page-1/#comment-16616</link>
		<dc:creator>Haze</dc:creator>
		<pubDate>Tue, 16 Mar 2010 02:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/haze/?p=517#comment-16616</guid>
		<description>I doubt Reip has time, and it&#039;s a task which would require a LOT of time.</description>
		<content:encoded><![CDATA[<p>I doubt Reip has time, and it&#8217;s a task which would require a LOT of time.</p>
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		<title>Comment on Returning to the Moon by phys32</title>
		<link>http://mamedev.emulab.it/haze/2010/03/14/returning-to-the-moon/comment-page-1/#comment-16615</link>
		<dc:creator>phys32</dc:creator>
		<pubDate>Mon, 15 Mar 2010 23:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/haze/?p=517#comment-16615</guid>
		<description>Did you try to ask to Reip ?

I remember in the past, he has done a very good job on decrypting unknown opcodes for the V30 CPU used in Match It 2 (Tamtex, 93). Finally, he succeeds to fully emulate this game.

May be he can help for the V25+ CPUs as well.

Best regards</description>
		<content:encoded><![CDATA[<p>Did you try to ask to Reip ?</p>
<p>I remember in the past, he has done a very good job on decrypting unknown opcodes for the V30 CPU used in Match It 2 (Tamtex, 93). Finally, he succeeds to fully emulate this game.</p>
<p>May be he can help for the V25+ CPUs as well.</p>
<p>Best regards</p>
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		<title>Comment on Returning to the Moon by Haze</title>
		<link>http://mamedev.emulab.it/haze/2010/03/14/returning-to-the-moon/comment-page-1/#comment-16613</link>
		<dc:creator>Haze</dc:creator>
		<pubDate>Mon, 15 Mar 2010 18:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/haze/?p=517#comment-16613</guid>
		<description>Which one?

Vimana, Fire Shark (aka Same Same Same), Teki Paki &amp; Ghox all use a CPU with an internal ROM.  Those can&#039;t be emulated unless the ROMs are dumped.  The ROMs aren&#039;t likely to be dumped unless things start happening with the decapping project.

Dogyuun, Knuckle Bash, FixEight, Grind Stormer (aka V-Five) &amp; Batsugun all use encrypted cpus, which uses a 256-byte encryption lookup table to remap opcodes.  It would be possible for somebody with a good understand of the CPU &amp; code to make progress with these, but I&#039;ve taken them as far as I can.

Note, even for the 2nd case this isn&#039;t an encryption that the likes of Andreas or Nicola can deal with.  The algorithm is already known, it&#039;s simply a 256-byte lookup table as stated.

So in conclusion, there is nothing more I can do for Toaplan myself.  Half the games require a hardware attack, the rest require careful understanding and hand-decryption of the sound code.  I don&#039;t know any developers who could help, I&#039;ve already asked the most likely ones.</description>
		<content:encoded><![CDATA[<p>Which one?</p>
<p>Vimana, Fire Shark (aka Same Same Same), Teki Paki &#038; Ghox all use a CPU with an internal ROM.  Those can&#8217;t be emulated unless the ROMs are dumped.  The ROMs aren&#8217;t likely to be dumped unless things start happening with the decapping project.</p>
<p>Dogyuun, Knuckle Bash, FixEight, Grind Stormer (aka V-Five) &#038; Batsugun all use encrypted cpus, which uses a 256-byte encryption lookup table to remap opcodes.  It would be possible for somebody with a good understand of the CPU &#038; code to make progress with these, but I&#8217;ve taken them as far as I can.</p>
<p>Note, even for the 2nd case this isn&#8217;t an encryption that the likes of Andreas or Nicola can deal with.  The algorithm is already known, it&#8217;s simply a 256-byte lookup table as stated.</p>
<p>So in conclusion, there is nothing more I can do for Toaplan myself.  Half the games require a hardware attack, the rest require careful understanding and hand-decryption of the sound code.  I don&#8217;t know any developers who could help, I&#8217;ve already asked the most likely ones.</p>
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		<title>Comment on Returning to the Moon by jark</title>
		<link>http://mamedev.emulab.it/haze/2010/03/14/returning-to-the-moon/comment-page-1/#comment-16612</link>
		<dc:creator>jark</dc:creator>
		<pubDate>Mon, 15 Mar 2010 15:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/haze/?p=517#comment-16612</guid>
		<description>Haze,thank you for your answer,I have another question that if there is possible to emulate toaplan sound cpu?</description>
		<content:encoded><![CDATA[<p>Haze,thank you for your answer,I have another question that if there is possible to emulate toaplan sound cpu?</p>
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		<title>Comment on Returning to the Moon by Haze</title>
		<link>http://mamedev.emulab.it/haze/2010/03/14/returning-to-the-moon/comment-page-1/#comment-16611</link>
		<dc:creator>Haze</dc:creator>
		<pubDate>Mon, 15 Mar 2010 13:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/haze/?p=517#comment-16611</guid>
		<description>Well, there isn&#039;t always much interesting to post.  Fixing minor issues, and making new versions of gambling games work doesn&#039;t really motivate me to write an update (and I can only imagine that any such update would be just as dull to read)

As I said, it&#039;s been a good week, with a couple of interesting things turning up.

I just fixed the question reading in some German Funworld quiz game for Roberto (but the graphics are ugly because some of the roms are bad)  I&#039;ll let Roberto post an update about that if he feels like it because it&#039;s primarily his driver.  While doing that I also looked at the encryption on some of the sets in the driver, but again those are just rather dull clones of existing gambling games, and I wasn&#039;t able to decrypt them anyway.

I did make a minor update to the HNG64 driver in 0.137, but the effect it creates is so subtle it&#039;s impossible to really show it, and I didn&#039;t manage to solve the problem of getting the floor to work properly in Fatal Fury / Buriki One which seems to use the per-line scrolling / rotation effect in a different mode which still doesn&#039;t make sense.

The more interesting updates get posted ;-)</description>
		<content:encoded><![CDATA[<p>Well, there isn&#8217;t always much interesting to post.  Fixing minor issues, and making new versions of gambling games work doesn&#8217;t really motivate me to write an update (and I can only imagine that any such update would be just as dull to read)</p>
<p>As I said, it&#8217;s been a good week, with a couple of interesting things turning up.</p>
<p>I just fixed the question reading in some German Funworld quiz game for Roberto (but the graphics are ugly because some of the roms are bad)  I&#8217;ll let Roberto post an update about that if he feels like it because it&#8217;s primarily his driver.  While doing that I also looked at the encryption on some of the sets in the driver, but again those are just rather dull clones of existing gambling games, and I wasn&#8217;t able to decrypt them anyway.</p>
<p>I did make a minor update to the HNG64 driver in 0.137, but the effect it creates is so subtle it&#8217;s impossible to really show it, and I didn&#8217;t manage to solve the problem of getting the floor to work properly in Fatal Fury / Buriki One which seems to use the per-line scrolling / rotation effect in a different mode which still doesn&#8217;t make sense.</p>
<p>The more interesting updates get posted ;-)</p>
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		<title>Comment on Returning to the Moon by Huggybaby</title>
		<link>http://mamedev.emulab.it/haze/2010/03/14/returning-to-the-moon/comment-page-1/#comment-16610</link>
		<dc:creator>Huggybaby</dc:creator>
		<pubDate>Mon, 15 Mar 2010 12:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/haze/?p=517#comment-16610</guid>
		<description>Thanks for the interesting news Haze. I wish you&#039;d post more often. This might be my favorite blog (if that&#039;s what you call it).</description>
		<content:encoded><![CDATA[<p>Thanks for the interesting news Haze. I wish you&#8217;d post more often. This might be my favorite blog (if that&#8217;s what you call it).</p>
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		<title>Comment on Returning to the Moon by Pizuz</title>
		<link>http://mamedev.emulab.it/haze/2010/03/14/returning-to-the-moon/comment-page-1/#comment-16609</link>
		<dc:creator>Pizuz</dc:creator>
		<pubDate>Sun, 14 Mar 2010 22:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/haze/?p=517#comment-16609</guid>
		<description>DER FEIND DARF NICHT ENTKOMMEN!!!

Nice find, for sure.</description>
		<content:encoded><![CDATA[<p>DER FEIND DARF NICHT ENTKOMMEN!!!</p>
<p>Nice find, for sure.</p>
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