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	<title>David Haywood's MAME(tm) WIP</title>
	<link>http://mamedev.emulab.it/haze</link>
	<description>Independent MAME Work In Progress</description>
	<lastBuildDate>Mon, 15 Mar 2010 11:33:40 +0000</lastBuildDate>
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	<item>
		<title>Returning to the Moon</title>
		<description><![CDATA[If you thought this was Stern&#8217;s Moon War you wouldn&#8217;t be too wrong

 

That&#8217;s MoonWar, as it&#8217;s been emulated in MAME for several years now, and if that was all I was going to tell you then this would be a pretty boring update wouldn&#8217;t it?
There are a few things about MoonWar that never quite [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2010/03/14/returning-to-the-moon/</link>
			</item>
	<item>
		<title>Digging Home the Point</title>
		<description><![CDATA[&#8220;Imitation is the most sincere form of flattery&#8221;
A few days ago the Dumping Union acquired an interesting looking Korean arcade title called Mr. Dig.  The game was released by Korean company &#8216;Sun&#8217; (no, not the Java people) and runs on an arcade PCB using the Hyperstone CPU.  This hardware was used for a [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2010/03/13/digging-home-the-point/</link>
			</item>
	<item>
		<title>Back of the Net</title>
		<description><![CDATA[With the redumped ROMs from Japump / Dumping Union, and a few tweaks the the driver Versus Net Soccer is looking a lot better.
There are still some 1 frame sprite glitches (like the other GX Type 4 games), and a problem with the background layer not wrapping properly (see the crowd, Rushing Heroes suffers from [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2010/01/18/back-of-the-net/</link>
			</item>
	<item>
		<title>Unification pt.2</title>
		<description><![CDATA[R.Belmont recently made a post about upcoming changes in MAME 0.136u1.  The 0.136u1 update of MAME will be a major update for several reasons, not only will it be the first ever version to be compiled as C++ code (although the vast majority of the project is still written in C) it will also [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2010/01/11/unification-pt-2/</link>
			</item>
	<item>
		<title>Me And You Versus The World</title>
		<description><![CDATA[Olivier managed to pass the first protection check in this.  I swapped the data rom loading, and we have a title screen.  I think the rom naming is incorrect, and it&#8217;s possible some of the sprite roms are too small too, investigating.  *edit*  I&#8217;m 99.9% sure that the roms are too [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2010/01/02/me-and-you-versus-the-world/</link>
			</item>
	<item>
		<title>A Very Angry Game (or not?)</title>
		<description><![CDATA[This was marked as &#8216;Cross Bingo&#8217;, but according to the title screen is &#8216;Poker Carnival&#8217;.  The text Cross Bingo does appear ingame however, maybe it&#8217;s an alt name, for an undumped set?
 
 
It also had a fairly trivial protection, which Kale figured out.  That&#8217;s the last of the (currently dumped) gambling games [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2009/12/19/a-very-angry-game-or-not/</link>
			</item>
	<item>
		<title>Swimming with the Big Fish</title>
		<description><![CDATA[Kale was working on Super Moto colours, so I decided to take another look at some of the other sets in the drivers.  Previously I thought the games used an internal ROM version of the Z180.  Turns out that they just seem to have some rather rubbish encryption.  (at least this one [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2009/12/17/swimming-with-the-big-fish/</link>
			</item>
	<item>
		<title>A First Time for Everything</title>
		<description><![CDATA[&#8230; I&#8217;d never seen a screen like this in an Arcade game until today  (It&#8217;s displayed in the USA version of Hyper Street Fighter 2 which was recently dumped)  It&#8217;s quite common to see in game manuals, but I can&#8217;t think of a single arcade other game I&#8217;ve seen this appear in, maybe [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2009/12/16/a-first-time-for-everything/</link>
			</item>
	<item>
		<title>Cool!</title>
		<description><![CDATA[CoolRiders, may seem like some awful Korean hack of Outrunners created by people on acid

(It has dancing Astronauts, Santa, a giant whale amongst other things in the high score table background if you don&#8217;t believe me)

(oh, and giant birds which just look like they&#8217;ve been copy and pasted from photographs, which pick you up at [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2009/12/09/cool/</link>
			</item>
	<item>
		<title>Standing in a Spotlight</title>
		<description><![CDATA[One of the features of the Hyper Neogeo 64 hardware is additive blending (and I actually wonder if it&#8217;s the only blend mode it supports)  Additive blend, as it&#8217;s name would suggest adds the colour from one image to another (as opposed to regular alpha blending which averages the colours of the source and [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2009/12/02/standing-in-a-spotlight/</link>
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