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	<title>David Haywood's MAME(tm) WIP</title>
	<link>http://mamedev.emulab.it/haze</link>
	<description>Independent MAME Work In Progress</description>
	<lastBuildDate>Mon, 18 Jan 2010 21:01:25 +0000</lastBuildDate>
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	<item>
		<title>Back of the Net</title>
		<description><![CDATA[With the redumped ROMs from Japump / Dumping Union, and a few tweaks the the driver Versus Net Soccer is looking a lot better.
There are still some 1 frame sprite glitches (like the other GX Type 4 games), and a problem with the background layer not wrapping properly (see the crowd, Rushing Heroes suffers from [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2010/01/18/back-of-the-net/</link>
			</item>
	<item>
		<title>Unification pt.2</title>
		<description><![CDATA[R.Belmont recently made a post about upcoming changes in MAME 0.136u1.  The 0.136u1 update of MAME will be a major update for several reasons, not only will it be the first ever version to be compiled as C++ code (although the vast majority of the project is still written in C) it will also [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2010/01/11/unification-pt-2/</link>
			</item>
	<item>
		<title>Me And You Versus The World</title>
		<description><![CDATA[Olivier managed to pass the first protection check in this.  I swapped the data rom loading, and we have a title screen.  I think the rom naming is incorrect, and it&#8217;s possible some of the sprite roms are too small too, investigating.  *edit*  I&#8217;m 99.9% sure that the roms are too [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2010/01/02/me-and-you-versus-the-world/</link>
			</item>
	<item>
		<title>A Very Angry Game (or not?)</title>
		<description><![CDATA[This was marked as &#8216;Cross Bingo&#8217;, but according to the title screen is &#8216;Poker Carnival&#8217;.  The text Cross Bingo does appear ingame however, maybe it&#8217;s an alt name, for an undumped set?
 
 
It also had a fairly trivial protection, which Kale figured out.  That&#8217;s the last of the (currently dumped) gambling games [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2009/12/19/a-very-angry-game-or-not/</link>
			</item>
	<item>
		<title>Swimming with the Big Fish</title>
		<description><![CDATA[Kale was working on Super Moto colours, so I decided to take another look at some of the other sets in the drivers.  Previously I thought the games used an internal ROM version of the Z180.  Turns out that they just seem to have some rather rubbish encryption.  (at least this one [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2009/12/17/swimming-with-the-big-fish/</link>
			</item>
	<item>
		<title>A First Time for Everything</title>
		<description><![CDATA[&#8230; I&#8217;d never seen a screen like this in an Arcade game until today  (It&#8217;s displayed in the USA version of Hyper Street Fighter 2 which was recently dumped)  It&#8217;s quite common to see in game manuals, but I can&#8217;t think of a single arcade other game I&#8217;ve seen this appear in, maybe [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2009/12/16/a-first-time-for-everything/</link>
			</item>
	<item>
		<title>Cool!</title>
		<description><![CDATA[CoolRiders, may seem like some awful Korean hack of Outrunners created by people on acid

(It has dancing Astronauts, Santa, a giant whale amongst other things in the high score table background if you don&#8217;t believe me)

(oh, and giant birds which just look like they&#8217;ve been copy and pasted from photographs, which pick you up at [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2009/12/09/cool/</link>
			</item>
	<item>
		<title>Standing in a Spotlight</title>
		<description><![CDATA[One of the features of the Hyper Neogeo 64 hardware is additive blending (and I actually wonder if it&#8217;s the only blend mode it supports)  Additive blend, as it&#8217;s name would suggest adds the colour from one image to another (as opposed to regular alpha blending which averages the colours of the source and [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2009/12/02/standing-in-a-spotlight/</link>
			</item>
	<item>
		<title>Dive Dive!</title>
		<description><![CDATA[Kale hooked up the sprites, sound, input and scrolling, and I improved the colours.  The red seems less intense than the reference shots, but the colour prom decoding appears to be correct so it might just be the output settings, or colour weightings that need adjusting.
There are still a few sprite glitches, but otherwise [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2009/11/25/dive-dive/</link>
			</item>
	<item>
		<title>We All Live in a Yellow&#8230;.</title>
		<description><![CDATA[Volker Hann &#038; Team Europe found and dumped an old Sigma game called Submarine.  When emulated it should look like the following screens

 

Right now it looks like..

 

Still plenty to do on this one, correct colours will help but there are a whole bunch of PROMs, and I have no idea where the [...]]]></description>
		<link>http://mamedev.emulab.it/haze/2009/11/24/we-all-live-in-a-yellow/</link>
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