March 19th, 2010
Iq_132 of FBA fame pointed me that the right colors in Uncle Poo title screen can be found at color offsets 0×08-0×0f … after some further investigations I’ve found that there’s a 2-bit pal banking tied to the 0xb700 port. So, the tilemap has 8 independent color offset + two pal banks that allow it to select the whole 0×20 color offsets.


Speaking of pal banks, I’ve found it in Three Dealers Casino House, that gives a slight improvement for the 2$ dealer girl / 5$ dealer man color skin:
before

after

Last but not least, fixed for good trasparency issues in this game, after some exaustive dasm tracking that only indicated that the HW can do trasparency in any case if the pen has a value of 0:

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March 1st, 2010
Currently looking (again) at the Multi Amenity Cassette System, a Japanese Arcade System developed by I’Max in 1995. First off, I’ve removed the existing hacks in the driver and implemented BIOS support and basic BIOS/cart ROM bankswitch.


First effect of this is improved logic in Kisekae Mahjong, that boots, runs some attract mode and it’s playable until it resets in the middle of the gameplay (still investigating on it):





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February 14th, 2010
Team Europe and the Dumping Union proudly presents … Uncle Poo, an obscure 1983 game from the even more obscure Diatec, possibly a bootleg/hack of something else obscure that we don’t know jack about it either. Me and Haze worked on the driver for this, it currently works apart from sound and a bunch of minor bits. I also don’t know why the title screen colors looks so awkward, but I don’t see anything weird from the ROM-to-videoram transfer so I don’t know if it’s the correct behaviour or not…




As you can see, game is a maze game with scrolling (from left to right), on which you have to collect money/diamonds in order to advance to the next level. Your main attack is a … er, a fart (yeah, not joking here, check last snap), it’s used for breaking objects and kill enemies. There is also another button, the character puts blades on his feet and moves faster, but it costs a lot of “power points” (also used by the farting).
I think it’s not a bad game per-se, it’s at least original in game design (for a 1983 game, obviously). If it rings a bell to anybody about what it could truly be let us know, thanks.
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February 8th, 2010
Improved tilemap paging in the Super A’Can driver, this improves gfxs for the newly dumped Monopoly: Adventure in Africa.




Question of the day is: What kind of crack the game designers smoked for putting H in a videogame as a selectable character?
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January 28th, 2010
Chack’n of Team Japump dumped the proms in D-Day (Jaleco) … after some driver tweaking here’s the results:




Foreground tilemap colors are probably wrong, I don’t see anything that suits for the color offset(s) in that so I’ve temporarly hard-coded it.
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