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	<title>Kale&#039;s Mame Wip &#187; MAME recap</title>
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	<link>https://mamedev.emulab.it/kale</link>
	<description>Multiple Arcade Machine Emulator</description>
	<lastBuildDate>Fri, 01 Dec 2017 11:57:05 +0000</lastBuildDate>
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		<title>November roundup</title>
		<link>https://mamedev.emulab.it/kale/2017/12/01/november-roundup/</link>
		<comments>https://mamedev.emulab.it/kale/2017/12/01/november-roundup/#comments</comments>
		<pubDate>Fri, 01 Dec 2017 11:57:05 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[MAME recap]]></category>
		<category><![CDATA[Mame Wip]]></category>

		<guid isPermaLink="false">https://mamedev.emulab.it/kale/?p=2254</guid>
		<description><![CDATA[As the time I&#8217;m writing it&#8217;s been two days that MAME 0.192 has been released: Stuff you might have missed cause you don&#8217;t read whatsnew exe (it&#8217;s a common mistake): &#8211; Correct colors in Syusse Oozumou (left: wrong, right: correct) &#8211; Likewise for Wai Wai Jockey Gate-In! / Photo Finish: &#8211; Fixed a day one [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>As the time I&#8217;m writing it&#8217;s been two days that MAME 0.192 has been released:<br />
Stuff you might have missed cause you don&#8217;t read whatsnew exe (it&#8217;s a common mistake):</p>
<p>&#8211; Correct colors in Syusse Oozumou (left: wrong, right: correct)<br />
<a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_1.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_1.png" alt="comparison_1" width="968" height="512" class="aligncenter size-full wp-image-2255" /></a></p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_2.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_2.png" alt="comparison_2" width="968" height="512" class="aligncenter size-full wp-image-2256" /></a></p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_3.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_3.png" alt="comparison_3" width="968" height="512" class="aligncenter size-full wp-image-2257" /></a></p>
<p>&#8211; Likewise for Wai Wai Jockey Gate-In! / Photo Finish:</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_4.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_4.png" alt="comparison_4" width="1032" height="448" class="aligncenter size-full wp-image-2259" /></a></p>
<p>&#8211; Fixed a day one bug regarding Blazing Tornado where sprites disappears after finishing the game.<br />
Side effect is that it corrected the ending too (disregard the odd black pens, probably background shouldn&#8217;t be there in the first place, pending further investigations):</p>
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<p>&#8211; Rewritten the Marine Date driver from scratch, now a lot more accurate video wise. Collision detection is still an issue so marked not working for the time being (it was in the older driver too):</p>
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<p>&#8211; Added a protection simulation for Ping Pong King:</p>
<p><div class="eucookie" style="color:#FFFFFF; background: rgba(0,0,0,0.85) url('https://mamedev.emulab.it/kale/wp-content/plugins/eu-cookie-law/img/block.png') no-repeat; background-position: -30px -20px; width:100%;height:auto;"><span><b>Content not available.</b><br><small>Please allow cookies by clicking Accept on the banner</small></span></div><div class="clear"></div></p>
<p>&#8211; Preliminary sound for Cycle Maabou/Sky Destroyer:</p>
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<p>&#8211; Rewritten Flower driver, also fixed various video bugs along the way (most notable one is the priority at the last stage of a loop):</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_flower.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_flower.png" alt="comparison_flower" width="1128" height="448" class="aligncenter size-full wp-image-2260" /></a></p>
<p>&#8211; Fixed polyline bug not drawing with Dynamite Deka/Die Hard Arcade:</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/0026.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/0026.png" alt="0026" width="704" height="480" class="aligncenter size-full wp-image-2261" /></a></p>
<p>&#8211; Fixed missing RNG elements in Sly Spy/Secret Agent: apparently there&#8217;s an unknown device servicing some kind of number generator for various elements in the game, which also makes the game harder than before.<br />
Comparison video:</p>
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<p>&#8211; Improved shadow/highlight stuff for Chequered Flag:</p>
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