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	<title>Comments for Kale&#039;s Mame Wip</title>
	<atom:link href="https://mamedev.emulab.it/kale/comments/feed/" rel="self" type="application/rss+xml" />
	<link>https://mamedev.emulab.it/kale</link>
	<description>Multiple Arcade Machine Emulator</description>
	<lastBuildDate>Thu, 26 Mar 2015 10:37:16 +0000</lastBuildDate>
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		<title>Comment on Deluxe Co-Processor by Kale</title>
		<link>https://mamedev.emulab.it/kale/2014/09/07/deluxe-co-processor/comment-page-1/#comment-19464</link>
		<dc:creator><![CDATA[Kale]]></dc:creator>
		<pubDate>Thu, 26 Mar 2015 10:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2121#comment-19464</guid>
		<description><![CDATA[Seibu Cup Soccer is the hardest one of the bunch, COP was basically made with that in mind. It&#039;s almost hopeless as current things go by, maybe I should really do a trojan with that in mind ...]]></description>
		<content:encoded><![CDATA[<p>Seibu Cup Soccer is the hardest one of the bunch, COP was basically made with that in mind. It&#8217;s almost hopeless as current things go by, maybe I should really do a trojan with that in mind &#8230;</p>
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		<title>Comment on Deluxe Co-Processor by ShengLong</title>
		<link>https://mamedev.emulab.it/kale/2014/09/07/deluxe-co-processor/comment-page-1/#comment-19450</link>
		<dc:creator><![CDATA[ShengLong]]></dc:creator>
		<pubDate>Tue, 09 Sep 2014 15:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2121#comment-19450</guid>
		<description><![CDATA[This is amazing! What about Seibu Cup Soccer (I own the original PCB)? Thanks for your effort. Keep up the good work!]]></description>
		<content:encoded><![CDATA[<p>This is amazing! What about Seibu Cup Soccer (I own the original PCB)? Thanks for your effort. Keep up the good work!</p>
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		<title>Comment on Deluxe Co-Processor by hoopy3d</title>
		<link>https://mamedev.emulab.it/kale/2014/09/07/deluxe-co-processor/comment-page-1/#comment-19449</link>
		<dc:creator><![CDATA[hoopy3d]]></dc:creator>
		<pubDate>Tue, 09 Sep 2014 08:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2121#comment-19449</guid>
		<description><![CDATA[Just wanted to say thanks for putting up the W.I.P. stuff too. It&#039;s always interesting to see how these things are tackled and develop. It also gives a great insight into what you guys are up against, and how resourceful you have to be. Must be a great feeling of achievement when you finally get to the bottom of how these things work.]]></description>
		<content:encoded><![CDATA[<p>Just wanted to say thanks for putting up the W.I.P. stuff too. It&#8217;s always interesting to see how these things are tackled and develop. It also gives a great insight into what you guys are up against, and how resourceful you have to be. Must be a great feeling of achievement when you finally get to the bottom of how these things work.</p>
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		<title>Comment on Deluxe Co-Processor by lmr1977lmr</title>
		<link>https://mamedev.emulab.it/kale/2014/09/07/deluxe-co-processor/comment-page-1/#comment-19448</link>
		<dc:creator><![CDATA[lmr1977lmr]]></dc:creator>
		<pubDate>Mon, 08 Sep 2014 11:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2121#comment-19448</guid>
		<description><![CDATA[Thank you Kale. Raiden2 and DX is almost playable. But ZeroTeam  still have a attack judgement issue. Player can attack enemy only from right side.If you at left side of enemy,you cannot hit the enemy,but enemy can hit you.]]></description>
		<content:encoded><![CDATA[<p>Thank you Kale. Raiden2 and DX is almost playable. But ZeroTeam  still have a attack judgement issue. Player can attack enemy only from right side.If you at left side of enemy,you cannot hit the enemy,but enemy can hit you.</p>
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		<title>Comment on Deluxe Co-Processor by hoopy3d</title>
		<link>https://mamedev.emulab.it/kale/2014/09/07/deluxe-co-processor/comment-page-1/#comment-19447</link>
		<dc:creator><![CDATA[hoopy3d]]></dc:creator>
		<pubDate>Mon, 08 Sep 2014 10:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2121#comment-19447</guid>
		<description><![CDATA[Great work Kale. It&#039;s made my day to see such great progress being made on this one. Raiden 2 was one of my favourite games in my local arcade. :-D I know this ones been a real hard nut to crack, so congratulations to everyone involved. Keep up the great work, it&#039;s much appreciated.]]></description>
		<content:encoded><![CDATA[<p>Great work Kale. It&#8217;s made my day to see such great progress being made on this one. Raiden 2 was one of my favourite games in my local arcade. 😀 I know this ones been a real hard nut to crack, so congratulations to everyone involved. Keep up the great work, it&#8217;s much appreciated.</p>
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		<title>Comment on Hyper Pipe X by moulfruit</title>
		<link>https://mamedev.emulab.it/kale/2013/12/14/hyper-pipe/comment-page-1/#comment-19422</link>
		<dc:creator><![CDATA[moulfruit]]></dc:creator>
		<pubDate>Sat, 14 Dec 2013 09:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2048#comment-19422</guid>
		<description><![CDATA[you progress too fast !!!! 
good work continue like that]]></description>
		<content:encoded><![CDATA[<p>you progress too fast !!!!<br />
good work continue like that</p>
]]></content:encoded>
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		<title>Comment on Burrito Uan by jonathanhooper19</title>
		<link>https://mamedev.emulab.it/kale/2013/12/11/burrito-uan/comment-page-1/#comment-19421</link>
		<dc:creator><![CDATA[jonathanhooper19]]></dc:creator>
		<pubDate>Thu, 12 Dec 2013 17:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2034#comment-19421</guid>
		<description><![CDATA[yes nice work kale :D brilliant would love to see the snk hyper series playable :D]]></description>
		<content:encoded><![CDATA[<p>yes nice work kale 😀 brilliant would love to see the snk hyper series playable 😀</p>
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		<title>Comment on Burrito Uan by moulfruit</title>
		<link>https://mamedev.emulab.it/kale/2013/12/11/burrito-uan/comment-page-1/#comment-19420</link>
		<dc:creator><![CDATA[moulfruit]]></dc:creator>
		<pubDate>Thu, 12 Dec 2013 07:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2034#comment-19420</guid>
		<description><![CDATA[i love etreme rally/beat of.....]]></description>
		<content:encoded><![CDATA[<p>i love etreme rally/beat of&#8230;..</p>
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		<title>Comment on Burrito Uan by moulfruit</title>
		<link>https://mamedev.emulab.it/kale/2013/12/11/burrito-uan/comment-page-1/#comment-19419</link>
		<dc:creator><![CDATA[moulfruit]]></dc:creator>
		<pubDate>Thu, 12 Dec 2013 07:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2034#comment-19419</guid>
		<description><![CDATA[great work thank you fr this great news]]></description>
		<content:encoded><![CDATA[<p>great work thank you fr this great news</p>
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		<title>Comment on The Swirl Legacy by OzOnE</title>
		<link>https://mamedev.emulab.it/kale/2013/08/19/the-swirl-legacy/comment-page-1/#comment-19414</link>
		<dc:creator><![CDATA[OzOnE]]></dc:creator>
		<pubDate>Mon, 14 Oct 2013 11:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=1951#comment-19414</guid>
		<description><![CDATA[Oh, just answered my own question about the NAOMI under Mame...

I just tried loading Jambo Safari, but it crashes.
Need to find if any of the ROMs are working atm, so I can do some debugging stuff...

After cybdyn&#039;s success with the DC, I realized that it should in theory be easier to make a ROM / GD emu for the NAOMI instead. Thought I might as well branch off in that direction while cybdyn is working on the DC side.

I&#039;ve already traced some of the G1 bus stuff on the real NAOMI board.
Most of it goes to the Altera FLEX FPGA ofc, but it should be possible to bypass that chip altogether.

The G1 data bus passes through the bus tranceiver IC&#039;s on the underside of the board, so that part is easy to solder to. I need to find the rest of the control signals, but shouldn&#039;t be too hard.

I bought a NAOMI last year, but it had it&#039;s HOLLY chip removed by the previous owner (I was aware of this, but it was only £20, so I grabbed it anyway). This is actually quite handy ofc, as it lets me trace the signals quite easily.

As you very likely know, the NAOMI accesses the ROM pack or DIMM board via some simple offset regs in the FPGA (via the G1 bus), so I think it should be doable to emulate this on another FPGA.

Even better is if DMA pausing works as expected, as we can then store &quot;chunks&quot; of data in a small-ish SRAM, and just stream new data from SD card / HDD.

I&#039;m now in the process of sourcing a working NAOMI, but the MAME debugger will be a fantastic help in the mean time. I know a very minimum amount of coding under MESS / MAME though, so was wondering if you&#039;d be interested in helping with the occasional question?

Please e-mail me if you get chance, be good to talk about this some more. ;)


Best regards,
OzOnE.]]></description>
		<content:encoded><![CDATA[<p>Oh, just answered my own question about the NAOMI under Mame&#8230;</p>
<p>I just tried loading Jambo Safari, but it crashes.<br />
Need to find if any of the ROMs are working atm, so I can do some debugging stuff&#8230;</p>
<p>After cybdyn&#8217;s success with the DC, I realized that it should in theory be easier to make a ROM / GD emu for the NAOMI instead. Thought I might as well branch off in that direction while cybdyn is working on the DC side.</p>
<p>I&#8217;ve already traced some of the G1 bus stuff on the real NAOMI board.<br />
Most of it goes to the Altera FLEX FPGA ofc, but it should be possible to bypass that chip altogether.</p>
<p>The G1 data bus passes through the bus tranceiver IC&#8217;s on the underside of the board, so that part is easy to solder to. I need to find the rest of the control signals, but shouldn&#8217;t be too hard.</p>
<p>I bought a NAOMI last year, but it had it&#8217;s HOLLY chip removed by the previous owner (I was aware of this, but it was only £20, so I grabbed it anyway). This is actually quite handy ofc, as it lets me trace the signals quite easily.</p>
<p>As you very likely know, the NAOMI accesses the ROM pack or DIMM board via some simple offset regs in the FPGA (via the G1 bus), so I think it should be doable to emulate this on another FPGA.</p>
<p>Even better is if DMA pausing works as expected, as we can then store &#8220;chunks&#8221; of data in a small-ish SRAM, and just stream new data from SD card / HDD.</p>
<p>I&#8217;m now in the process of sourcing a working NAOMI, but the MAME debugger will be a fantastic help in the mean time. I know a very minimum amount of coding under MESS / MAME though, so was wondering if you&#8217;d be interested in helping with the occasional question?</p>
<p>Please e-mail me if you get chance, be good to talk about this some more. 😉</p>
<p>Best regards,<br />
OzOnE.</p>
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