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<channel>
	<title>Kale&#039;s Mame Wip</title>
	<atom:link href="https://mamedev.emulab.it/kale/feed/" rel="self" type="application/rss+xml" />
	<link>https://mamedev.emulab.it/kale</link>
	<description>Multiple Arcade Machine Emulator</description>
	<lastBuildDate>Fri, 01 Dec 2017 11:57:05 +0000</lastBuildDate>
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	<item>
		<title>November roundup</title>
		<link>https://mamedev.emulab.it/kale/2017/12/01/november-roundup/</link>
		<comments>https://mamedev.emulab.it/kale/2017/12/01/november-roundup/#comments</comments>
		<pubDate>Fri, 01 Dec 2017 11:57:05 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[MAME recap]]></category>
		<category><![CDATA[Mame Wip]]></category>

		<guid isPermaLink="false">https://mamedev.emulab.it/kale/?p=2254</guid>
		<description><![CDATA[As the time I&#8217;m writing it&#8217;s been two days that MAME 0.192 has been released: Stuff you might have missed cause you don&#8217;t read whatsnew exe (it&#8217;s a common mistake): &#8211; Correct colors in Syusse Oozumou (left: wrong, right: correct) &#8211; Likewise for Wai Wai Jockey Gate-In! / Photo Finish: &#8211; Fixed a day one [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>As the time I&#8217;m writing it&#8217;s been two days that MAME 0.192 has been released:<br />
Stuff you might have missed cause you don&#8217;t read whatsnew exe (it&#8217;s a common mistake):</p>
<p>&#8211; Correct colors in Syusse Oozumou (left: wrong, right: correct)<br />
<a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_1.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_1.png" alt="comparison_1" width="968" height="512" class="aligncenter size-full wp-image-2255" /></a></p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_2.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_2.png" alt="comparison_2" width="968" height="512" class="aligncenter size-full wp-image-2256" /></a></p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_3.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_3.png" alt="comparison_3" width="968" height="512" class="aligncenter size-full wp-image-2257" /></a></p>
<p>&#8211; Likewise for Wai Wai Jockey Gate-In! / Photo Finish:</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_4.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_4.png" alt="comparison_4" width="1032" height="448" class="aligncenter size-full wp-image-2259" /></a></p>
<p>&#8211; Fixed a day one bug regarding Blazing Tornado where sprites disappears after finishing the game.<br />
Side effect is that it corrected the ending too (disregard the odd black pens, probably background shouldn&#8217;t be there in the first place, pending further investigations):</p>
<p><div class="eucookie" style="color:#FFFFFF; background: rgba(0,0,0,0.85) url('https://mamedev.emulab.it/kale/wp-content/plugins/eu-cookie-law/img/block.png') no-repeat; background-position: -30px -20px; width:100%;height:auto;"><span><b>Content not available.</b><br><small>Please allow cookies by clicking Accept on the banner</small></span></div><div class="clear"></div></p>
<p>&#8211; Rewritten the Marine Date driver from scratch, now a lot more accurate video wise. Collision detection is still an issue so marked not working for the time being (it was in the older driver too):</p>
<p><div class="eucookie" style="color:#FFFFFF; background: rgba(0,0,0,0.85) url('https://mamedev.emulab.it/kale/wp-content/plugins/eu-cookie-law/img/block.png') no-repeat; background-position: -30px -20px; width:100%;height:auto;"><span><b>Content not available.</b><br><small>Please allow cookies by clicking Accept on the banner</small></span></div><div class="clear"></div></p>
<p>&#8211; Added a protection simulation for Ping Pong King:</p>
<p><div class="eucookie" style="color:#FFFFFF; background: rgba(0,0,0,0.85) url('https://mamedev.emulab.it/kale/wp-content/plugins/eu-cookie-law/img/block.png') no-repeat; background-position: -30px -20px; width:100%;height:auto;"><span><b>Content not available.</b><br><small>Please allow cookies by clicking Accept on the banner</small></span></div><div class="clear"></div></p>
<p>&#8211; Preliminary sound for Cycle Maabou/Sky Destroyer:</p>
<p><div class="eucookie" style="color:#FFFFFF; background: rgba(0,0,0,0.85) url('https://mamedev.emulab.it/kale/wp-content/plugins/eu-cookie-law/img/block.png') no-repeat; background-position: -30px -20px; width:100%;height:auto;"><span><b>Content not available.</b><br><small>Please allow cookies by clicking Accept on the banner</small></span></div><div class="clear"></div></p>
<p><div class="eucookie" style="color:#FFFFFF; background: rgba(0,0,0,0.85) url('https://mamedev.emulab.it/kale/wp-content/plugins/eu-cookie-law/img/block.png') no-repeat; background-position: -30px -20px; width:100%;height:auto;"><span><b>Content not available.</b><br><small>Please allow cookies by clicking Accept on the banner</small></span></div><div class="clear"></div></p>
<p>&#8211; Rewritten Flower driver, also fixed various video bugs along the way (most notable one is the priority at the last stage of a loop):</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_flower.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/comparison_flower.png" alt="comparison_flower" width="1128" height="448" class="aligncenter size-full wp-image-2260" /></a></p>
<p>&#8211; Fixed polyline bug not drawing with Dynamite Deka/Die Hard Arcade:</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/0026.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/12/0026.png" alt="0026" width="704" height="480" class="aligncenter size-full wp-image-2261" /></a></p>
<p>&#8211; Fixed missing RNG elements in Sly Spy/Secret Agent: apparently there&#8217;s an unknown device servicing some kind of number generator for various elements in the game, which also makes the game harder than before.<br />
Comparison video:</p>
<p><div class="eucookie" style="color:#FFFFFF; background: rgba(0,0,0,0.85) url('https://mamedev.emulab.it/kale/wp-content/plugins/eu-cookie-law/img/block.png') no-repeat; background-position: -30px -20px; width:100%;height:auto;"><span><b>Content not available.</b><br><small>Please allow cookies by clicking Accept on the banner</small></span></div><div class="clear"></div></p>
<p>&#8211; Improved shadow/highlight stuff for Chequered Flag:</p>
<p><div class="eucookie" style="color:#FFFFFF; background: rgba(0,0,0,0.85) url('https://mamedev.emulab.it/kale/wp-content/plugins/eu-cookie-law/img/block.png') no-repeat; background-position: -30px -20px; width:100%;height:auto;"><span><b>Content not available.</b><br><small>Please allow cookies by clicking Accept on the banner</small></span></div><div class="clear"></div></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Boolean Diary &#8211; part 10</title>
		<link>https://mamedev.emulab.it/kale/2017/08/30/boolean-diary-part-10/</link>
		<comments>https://mamedev.emulab.it/kale/2017/08/30/boolean-diary-part-10/#comments</comments>
		<pubDate>Wed, 30 Aug 2017 14:39:53 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[Mame Wip]]></category>

		<guid isPermaLink="false">https://mamedev.emulab.it/kale/?p=2247</guid>
		<description><![CDATA[Corrected scrolling and zooming for Grand Striker HW games. This fixes Tecmo World Cup &#8217;94 graphics: Content not available.Please allow cookies by clicking Accept on the banner Also fixed a protection logic check involving tournament properly giving correct match number now and potentially be completable:]]></description>
				<content:encoded><![CDATA[<p>Corrected scrolling and zooming for Grand Striker HW games.<br />
This fixes Tecmo World Cup &#8217;94 graphics:</p>
<p><div class="eucookie" style="color:#FFFFFF; background: rgba(0,0,0,0.85) url('https://mamedev.emulab.it/kale/wp-content/plugins/eu-cookie-law/img/block.png') no-repeat; background-position: -30px -20px; width:100%;height:auto;"><span><b>Content not available.</b><br><small>Please allow cookies by clicking Accept on the banner</small></span></div><div class="clear"></div></p>
<p>Also fixed a protection logic check involving tournament properly giving correct match number now and potentially be completable:</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/08/0043.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/08/0043.png" alt="0043" width="640" height="448" class="aligncenter size-full wp-image-2249" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Boolean Diary &#8211; Part 09</title>
		<link>https://mamedev.emulab.it/kale/2017/08/12/boolean-diary-part-09/</link>
		<comments>https://mamedev.emulab.it/kale/2017/08/12/boolean-diary-part-09/#comments</comments>
		<pubDate>Sat, 12 Aug 2017 09:22:43 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[boolean]]></category>
		<category><![CDATA[Mame Wip]]></category>

		<guid isPermaLink="false">https://mamedev.emulab.it/kale/?p=2243</guid>
		<description><![CDATA[Fixed a long-standing bug with joystick inputs being bogusly dropped while crouching or running in Beraboh Man: Content not available.Please allow cookies by clicking Accept on the banner]]></description>
				<content:encoded><![CDATA[<p>Fixed a long-standing bug with joystick inputs being bogusly dropped while crouching or running in Beraboh Man:</p>
<p><div class="eucookie" style="color:#FFFFFF; background: rgba(0,0,0,0.85) url('https://mamedev.emulab.it/kale/wp-content/plugins/eu-cookie-law/img/block.png') no-repeat; background-position: -30px -20px; width:100%;height:auto;"><span><b>Content not available.</b><br><small>Please allow cookies by clicking Accept on the banner</small></span></div><div class="clear"></div></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Boolean Diary &#8211; part 08</title>
		<link>https://mamedev.emulab.it/kale/2017/05/10/boolean-diary-part-08/</link>
		<comments>https://mamedev.emulab.it/kale/2017/05/10/boolean-diary-part-08/#comments</comments>
		<pubDate>Wed, 10 May 2017 02:56:59 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[boolean]]></category>
		<category><![CDATA[Mame Wip]]></category>
		<category><![CDATA[Seibu COP]]></category>

		<guid isPermaLink="false">https://mamedev.emulab.it/kale/?p=2238</guid>
		<description><![CDATA[Fixed scenery walking enemies in Legionnaire and Heated Barrel, they both uses a variation of the 138e macro where last opcode is an addition instead of a subtraction. This translates in angles being Y inverted, and the macro is effectively used by enemies to check out playfield boundaries. Content not available.Please allow cookies by clicking [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Fixed scenery walking enemies in Legionnaire and Heated Barrel, they both uses a variation of the 138e macro where last opcode is an addition instead of a subtraction.<br />
This translates in angles being Y inverted, and the macro is effectively used by enemies to check out playfield boundaries.</p>
<p><div class="eucookie" style="color:#FFFFFF; background: rgba(0,0,0,0.85) url('https://mamedev.emulab.it/kale/wp-content/plugins/eu-cookie-law/img/block.png') no-repeat; background-position: -30px -20px; width:100%;height:auto;"><span><b>Content not available.</b><br><small>Please allow cookies by clicking Accept on the banner</small></span></div><div class="clear"></div></p>
<p>Both games can be assumed working at this point.</p>
]]></content:encoded>
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		<item>
		<title>Spot the difference game (Boolean Diary &#8211; part 07)</title>
		<link>https://mamedev.emulab.it/kale/2017/03/07/spot-the-difference-game-boolean-diary-part-07/</link>
		<comments>https://mamedev.emulab.it/kale/2017/03/07/spot-the-difference-game-boolean-diary-part-07/#comments</comments>
		<pubDate>Tue, 07 Mar 2017 01:45:10 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[boolean]]></category>
		<category><![CDATA[Mame Wip]]></category>

		<guid isPermaLink="false">https://mamedev.emulab.it/kale/?p=2229</guid>
		<description><![CDATA[Fixed subtle color pen bug in Continental Circus, i.e. the black dots that are in first screenshot: Wrong Right]]></description>
				<content:encoded><![CDATA[<p>Fixed subtle color pen bug in <strong>Continental Circus</strong>, i.e. the black dots that are in first screenshot:</p>
<p><em>Wrong</em><br />
<a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/03/cwrong.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/03/cwrong.png" alt="cwrong" width="640" height="448" class="aligncenter size-full wp-image-2233" /></a><br />
<em>Right</em><br />
<a href="https://mamedev.emulab.it/kale/wp-content/uploads/2017/03/cright.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2017/03/cright.png" alt="cright" width="640" height="448" class="aligncenter size-full wp-image-2234" /></a></p>
]]></content:encoded>
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		<item>
		<title>Boolean diary &#8211; part 06</title>
		<link>https://mamedev.emulab.it/kale/2016/07/01/boolean-diary-part-06/</link>
		<comments>https://mamedev.emulab.it/kale/2016/07/01/boolean-diary-part-06/#comments</comments>
		<pubDate>Fri, 01 Jul 2016 20:51:15 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[boolean]]></category>
		<category><![CDATA[Seibu COP]]></category>

		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2219</guid>
		<description><![CDATA[Fixed sprite to tile priorities in Legionnaire, Heated Barrel, Godzilla and Denjin Makai. Following is a specific comparison example between old and new implementation in Denjin Makai. Other most notably fixes are the so far hidden Game Over screen in Legionnaire &#8230; &#8230; and the clipping used by the opening in Godzilla.]]></description>
				<content:encoded><![CDATA[<p>Fixed sprite to tile priorities in Legionnaire, Heated Barrel, Godzilla and Denjin Makai.<br />
Following is a specific comparison example between old and new implementation in Denjin Makai. </p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2016/07/clip_denji.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2016/07/clip_denji.png" alt="clip_denji" width="644" height="256" class="aligncenter size-full wp-image-2222" /></a></p>
<p>Other most notably fixes are the so far hidden Game Over screen in Legionnaire &#8230;</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2016/07/0059.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2016/07/0059.png" alt="0059" width="512" height="448" class="aligncenter size-full wp-image-2221" /></a></p>
<p>&#8230; and the clipping used by the opening in Godzilla.</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2016/07/0022.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2016/07/0022.png" alt="0022" width="640" height="448" class="aligncenter size-full wp-image-2223" /></a></p>
]]></content:encoded>
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		<item>
		<title>Boolean Diary &#8211; part 05</title>
		<link>https://mamedev.emulab.it/kale/2016/06/15/boolean-diary-part-05/</link>
		<comments>https://mamedev.emulab.it/kale/2016/06/15/boolean-diary-part-05/#comments</comments>
		<pubDate>Wed, 15 Jun 2016 18:48:25 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[boolean]]></category>
		<category><![CDATA[laserdisc]]></category>
		<category><![CDATA[Mame Wip]]></category>

		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2211</guid>
		<description><![CDATA[Improved various things in Esh&#8217;s Aurumilla driver, plus added missing command strobe callback signal from LDV-1000 LD CPU to Host. Mostly playable, except for a performance spike that shouldn&#8217;t happen at all during gameplay and overlay colors that aren&#8217;t quite right.]]></description>
				<content:encoded><![CDATA[<p>Improved various things in Esh&#8217;s Aurumilla driver, plus added missing command strobe callback signal from LDV-1000 LD CPU to Host.<br />
Mostly playable, except for a performance spike that shouldn&#8217;t happen at all during gameplay and overlay colors that aren&#8217;t quite right.</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2016/06/0082.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2016/06/0082.png" alt="0082" width="704" height="480" class="aligncenter size-full wp-image-2212" /></a></p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2016/06/0083.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2016/06/0083.png" alt="0083" width="704" height="480" class="aligncenter size-full wp-image-2213" /></a></p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2016/06/0084.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2016/06/0084.png" alt="0084" width="704" height="480" class="aligncenter size-full wp-image-2214" /></a></p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2016/06/0085.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2016/06/0085.png" alt="0085" width="704" height="480" class="aligncenter size-full wp-image-2215" /></a></p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2016/06/0086.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2016/06/0086.png" alt="0086" width="704" height="480" class="aligncenter size-full wp-image-2216" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Borderline with more colors</title>
		<link>https://mamedev.emulab.it/kale/2016/06/01/borderline-with-more-colors/</link>
		<comments>https://mamedev.emulab.it/kale/2016/06/01/borderline-with-more-colors/#comments</comments>
		<pubDate>Tue, 31 May 2016 23:48:04 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[Mame Wip]]></category>

		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2206</guid>
		<description><![CDATA[Finished off Metal Freezer driver, started during the 0.173 dev cycle. It is a 1989 game by Seibu, which used Dark Mist HW as base with more tiles / colors and some minor address lines swapping (a cliché for this manufacturer, so for example you won&#8217;t ROM swap between boards). There are still few bits [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Finished off <strong>Metal Freezer</strong> driver, started during the 0.173 dev cycle. It is a 1989 game by Seibu, which used Dark Mist HW as base with more tiles / colors and some minor address lines swapping (a cliché for this manufacturer, so for example you won&#8217;t ROM swap between boards).<br />
There are still few bits not understood in the video registers section, and how rowscroll/raster effect really works is a mystery. Latter is assumed to divide the status bar from the main playfield during gameplay, I&#8217;ve assumed that a bit is directly correlated but can&#8217;t say for sure due of the limited use that the game does.</p>
<p><div class="eucookie" style="color:#FFFFFF; background: rgba(0,0,0,0.85) url('https://mamedev.emulab.it/kale/wp-content/plugins/eu-cookie-law/img/block.png') no-repeat; background-position: -30px -20px; width:100%;height:auto;"><span><b>Content not available.</b><br><small>Please allow cookies by clicking Accept on the banner</small></span></div><div class="clear"></div></p>
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		<item>
		<title>Boolean Diary &#8211; part 04</title>
		<link>https://mamedev.emulab.it/kale/2016/03/18/boolean-diary-part-04/</link>
		<comments>https://mamedev.emulab.it/kale/2016/03/18/boolean-diary-part-04/#comments</comments>
		<pubDate>Thu, 17 Mar 2016 23:54:15 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[boolean]]></category>
		<category><![CDATA[Mame Wip]]></category>

		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2193</guid>
		<description><![CDATA[Converted Shanghai HW to use the newer HD63484 device core. This fixes various long standing gfx glitches in it, namely the animation screen in Shanghai [1]. Also, rewritten Super Cross II driver after the relicensing. Toy Pop/Libble Rabble a.k.a. Namco System 16 Universal HW rewrite is in progress (currently lacking sprites and timing for the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Converted <em>Shanghai </em>HW to use the newer HD63484 device core. This fixes various long standing gfx glitches in it, namely the animation screen in <em>Shanghai [1]</em>.</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2016/03/0000.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2016/03/0000.png" alt="0000" width="768" height="560" class="aligncenter size-full wp-image-2194" /></a></p>
<p>Also, rewritten <em>Super Cross II</em> driver after the relicensing. <em>Toy Pop</em>/<em>Libble Rabble</em> a.k.a. Namco System 16 Universal HW rewrite is in progress (currently lacking sprites and timing for the Namco custom i/o device).</p>
]]></content:encoded>
			<wfw:commentRss>https://mamedev.emulab.it/kale/2016/03/18/boolean-diary-part-04/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Boolean Diary &#8211; part 03</title>
		<link>https://mamedev.emulab.it/kale/2016/02/09/boolean-diary-part-03/</link>
		<comments>https://mamedev.emulab.it/kale/2016/02/09/boolean-diary-part-03/#comments</comments>
		<pubDate>Tue, 09 Feb 2016 02:50:51 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[boolean]]></category>
		<category><![CDATA[Mame Wip]]></category>

		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=2185</guid>
		<description><![CDATA[Fixed a NCS core bug with ADCX actually being an ADDX opcode, fixing some garbage happening in Night Gal driver. It also mostly improves Sexy Gal/Sweet Gal/Night Gal Summer. Sweet Gal is almost working, the other two suffers from random layer clearances that wipes out big gfx chunks from time to time.]]></description>
				<content:encoded><![CDATA[<p>Fixed a NCS core bug with ADCX actually being an ADDX opcode, fixing some garbage happening in Night Gal driver. It also mostly improves Sexy Gal/Sweet Gal/Night Gal Summer. Sweet Gal is almost working, the other two suffers from random layer clearances that wipes out big gfx chunks from time to time.</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2016/02/0001.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2016/02/0001.png" alt="0001" width="512" height="448" class="aligncenter size-full wp-image-2186" /></a></p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2016/02/0107.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2016/02/0107.png" alt="0107" width="512" height="448" class="aligncenter size-full wp-image-2187" /></a></p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2016/02/0008.png"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2016/02/0008.png" alt="0008" width="512" height="448" class="aligncenter size-full wp-image-2188" /></a></p>
]]></content:encoded>
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