Posts Tagged ‘go2000’

Another one bites the dust

Tuesday, February 10th, 2009

Fixed colors and sound in Go 2000.




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Interestingly, the sound memory map seems an updated version of the one seen in Ultra Balloon (with one 8-bits DAC instead of two 4-bits as the only difference). And SA seems a contraction of SunA, maybe this is their last game before being acquired by Unico/Uniana?

*edit* : Realized that this game also uses the same sprite chip as SunA 16 HW, game now fully working:


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