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<channel>
	<title>Kale&#039;s Mame Wip &#187; mj-8956</title>
	<atom:link href="https://mamedev.emulab.it/kale/tag/mj-8956/feed/" rel="self" type="application/rss+xml" />
	<link>https://mamedev.emulab.it/kale</link>
	<description>Multiple Arcade Machine Emulator</description>
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		<title>Mixing chocolate and milk</title>
		<link>https://mamedev.emulab.it/kale/2009/03/30/mixing-chocolate-and-milk/</link>
		<comments>https://mamedev.emulab.it/kale/2009/03/30/mixing-chocolate-and-milk/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 19:07:39 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[Mame Wip]]></category>
		<category><![CDATA[ikaruga]]></category>
		<category><![CDATA[jalmah]]></category>
		<category><![CDATA[mj-8956]]></category>
		<category><![CDATA[naomi]]></category>
		<category><![CDATA[suchipi]]></category>

		<guid isPermaLink="false">http://mamedev.emulab.it/kale/?p=493</guid>
		<description><![CDATA[I&#8217;m been busy with the Sega Naomi HW stuff with Haze and ElSemi. Thanks to the latter, I&#8217;ve implemented a JVS unimplemented i/o command used by the later games of this hardware.  Now Ikaruga (and others) can be coined up and are playable (although still in wire-frame)&#8230; As a bonus track: thanks to some internet [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;">I&#8217;m been busy with the Sega Naomi HW stuff with <a href="http://mamedev.emulab.it/haze">Haze </a>and <a href="http://nebula.emulatronia.com/">ElSemi</a>. Thanks to the latter, I&#8217;ve implemented a JVS unimplemented i/o command used by the later games of this hardware.  Now <strong>Ikaruga </strong>(and others) can be coined up and are playable (although still in wire-frame)&#8230;</p>
<p style="text-align: center;"><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2009/03/0006.png"><img class="size-full wp-image-495 aligncenter" title="0006" src="https://mamedev.emulab.it/kale/wp-content/uploads/2009/03/0006.png" alt="0006" width="288" height="384" /></a></p>
<p style="text-align: left;">As a bonus track: thanks to some internet research <a href="http://changevworld.com/suchie/Pai_Win95.htm " target="_blank">there</a>, I&#8217;ve fixed one of the most long standing bugs that afflicted <strong>Idol Janshi Suchie-Pai Special </strong>with the back layer pens.</p>
<p style="text-align: center;"><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2009/03/0008.png"><img class="size-full wp-image-494 aligncenter" title="0008" src="https://mamedev.emulab.it/kale/wp-content/uploads/2009/03/0008.png" alt="0008" width="256" height="224" /></a></p>
<p style="text-align: left;">Priorities still need fixing in that driver though (needs some side-by-side tests).</p>
<p style="text-align: left;">
Last but not least: thanks to my site admins for the new blog skin. <img src="https://s.w.org/images/core/emoji/72x72/1f609.png" alt="ðŸ˜‰" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>I wanted to be the first kid on my block to get a confirmed kill</title>
		<link>https://mamedev.emulab.it/kale/2008/10/26/i-wanted-to-be-the-first-kid-on-my-block-to-get-a-confirmed-kill/</link>
		<comments>https://mamedev.emulab.it/kale/2008/10/26/i-wanted-to-be-the-first-kid-on-my-block-to-get-a-confirmed-kill/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 20:56:43 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[Mame Wip]]></category>
		<category><![CDATA[daireika]]></category>
		<category><![CDATA[jalmah]]></category>
		<category><![CDATA[kakumei]]></category>
		<category><![CDATA[kakumei2]]></category>
		<category><![CDATA[mj-8956]]></category>
		<category><![CDATA[mjzoomin]]></category>
		<category><![CDATA[suchipi]]></category>
		<category><![CDATA[urashima]]></category>

		<guid isPermaLink="false">http://www.emulab.it/kale/?p=76</guid>
		<description><![CDATA[I&#8217;m currently doing some major work to the jalmah.c driver,in order to fix most of the issues in it and in search of new protection issues.Some WIP shots: Mahjong Kakumei Mahjong Daireikai Mahjong Channel Zoom-In Urashima Mahjong]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;">I&#8217;m currently doing some major work to the jalmah.c driver,in order to fix most of the issues in it and in search of new protection issues.Some WIP shots:</p>
<p style="text-align: center;"><strong>Mahjong Kakumei</strong></p>
<p style="text-align: center;"><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2008/10/00001.png"><img class="alignnone size-full wp-image-81" title="00001" src="https://mamedev.emulab.it/kale/wp-content/uploads/2008/10/00001.png" alt="" width="256" height="224" /></a></p>
<p style="text-align: center;"><strong>Mahjong Daireikai</strong></p>
<p style="text-align: center;"><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2008/10/00091.png"><img class="alignnone size-full wp-image-78" title="0006" src="https://mamedev.emulab.it/kale/wp-content/uploads/2008/10/0006.png" alt="" width="256" height="224" /> <img class="alignnone size-full wp-image-79" title="00091" src="https://mamedev.emulab.it/kale/wp-content/uploads/2008/10/00091.png" alt="" width="256" height="224" /></a></p>
<p style="text-align: center;"><strong>Mahjong Channel Zoom-In</strong></p>
<p style="text-align: center;"><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2008/10/0005.png"><img class="aligncenter size-full wp-image-80" title="0005" src="https://mamedev.emulab.it/kale/wp-content/uploads/2008/10/0005.png" alt="" width="256" height="224" /></a></p>
<p style="text-align: center;"><strong>Urashima Mahjong</strong></p>
<p style="text-align: center;"><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2008/10/00002.png"><img class="alignnone size-full wp-image-82" title="00002" src="https://mamedev.emulab.it/kale/wp-content/uploads/2008/10/00002.png" alt="" width="256" height="224" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Bring out the girls and let&#8217;s have a mud fight</title>
		<link>https://mamedev.emulab.it/kale/2008/10/08/bring-out-the-girls-and-lets-have-a-mud-fight/</link>
		<comments>https://mamedev.emulab.it/kale/2008/10/08/bring-out-the-girls-and-lets-have-a-mud-fight/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 20:12:03 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[Mame Wip]]></category>
		<category><![CDATA[jalmah]]></category>
		<category><![CDATA[mj-8956]]></category>
		<category><![CDATA[urashima]]></category>

		<guid isPermaLink="false">http://www.emulab.it/kale/?p=24</guid>
		<description><![CDATA[Ok,here&#8217;s the story: the D2 register wasn&#8217;t consistent so I had to write a new ASM m68k function for this issue.In about two hours to write + debug boring opcodes in machine language I&#8217;ve done and in a uncalculated time (in between 1 and 5 minutes I think) I&#8217;ve hooked up a sort of DMA/protection [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Ok,here&#8217;s the story: the D2 register wasn&#8217;t consistent so I had to write a new ASM m68k function for this issue.In about two hours to write + debug boring opcodes in machine language I&#8217;ve done and in a uncalculated time (in between 1 and 5 minutes I think) I&#8217;ve hooked up a sort of DMA/protection thing on which the game accesses hoping that nobody will be so smart to notice that <img src="https://s.w.org/images/core/emoji/72x72/1f609.png" alt="ðŸ˜‰" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Now I just need to clean-up the whole driver and it&#8217;s ready for the submission.</p>
<p align="center"> <a href="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0019.png" title="uras0019.png"><img src="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0019.png" alt="uras0019.png" /></a></p>
<p align="center"> <a href="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0021.png" title="uras0021.png"><img src="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0021.png" alt="uras0021.png" /></a></p>
<p>Next to come only on this radio station: write debug code for <strong>Alien Command</strong>,to let it finally boot.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>When you hear hoofbeats, think horses, not zebras</title>
		<link>https://mamedev.emulab.it/kale/2008/10/06/when-you-hear-hoofbeats-think-horses-not-zebras/</link>
		<comments>https://mamedev.emulab.it/kale/2008/10/06/when-you-hear-hoofbeats-think-horses-not-zebras/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 19:51:53 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[Mame Wip]]></category>
		<category><![CDATA[jalmah]]></category>
		<category><![CDATA[mj-8956]]></category>
		<category><![CDATA[urashima]]></category>

		<guid isPermaLink="false">http://www.emulab.it/kale/?p=22</guid>
		<description><![CDATA[Found the problem with it,I tried every possible thing on Earth with it and finally the simplest solution pops up: it seems that the protection jump at $f03c0 a.k.a. the palette ram sub-routine is called with the wrong vector.Differences between this call and all the others is that the D2 register is not equal to [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Found the problem with it,I tried every possible thing on Earth with it and finally the simplest solution pops up: it seems that the protection jump at $f03c0 a.k.a. the palette ram sub-routine is called with the wrong vector.Differences between this call and all the others is that the D2 register is not equal to zero but is equal to 0x0b00000.My 0,50 € guess is that the programmers added this extra &#8220;feature&#8221; to protect the most interesting thing of this game. <img src="https://s.w.org/images/core/emoji/72x72/1f61b.png" alt="ðŸ˜›" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Now I need to check the other two girls and if there&#8217;s consistency I have to add this to the sub-routine&#8230;</p>
<p><a href="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0016.png" title="uras0016.png"></a></p>
<p style="text-align: center"><a href="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0016.png" title="uras0016.png"><img src="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0016.png" alt="uras0016.png" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Where the grass is green and the girls are pretty</title>
		<link>https://mamedev.emulab.it/kale/2008/10/05/where-the-grass-is-green-and-the-girls-are-pretty/</link>
		<comments>https://mamedev.emulab.it/kale/2008/10/05/where-the-grass-is-green-and-the-girls-are-pretty/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 10:35:20 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[Mame Wip]]></category>
		<category><![CDATA[jalmah]]></category>
		<category><![CDATA[mj-8956]]></category>
		<category><![CDATA[urashima]]></category>

		<guid isPermaLink="false">http://www.emulab.it/kale/?p=17</guid>
		<description><![CDATA[Fixed the bankswitch bug in Urashima Mahjong.It uses a ram location at $8001c and some combinations between the two bg roms.  I hate to say but it happens that when a problem is fixed another one pops up.Needs to know why when you win the colors are screwed up like this:   Color bankswitching?]]></description>
				<content:encoded><![CDATA[<p>Fixed the bankswitch bug in Urashima Mahjong.It uses a ram location at $8001c and some combinations between the two bg roms.</p>
<p align="center"><a href="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0012.png" title="uras0012.png"><img src="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0012.png" alt="uras0012.png" /></a></p>
<p align="center"><a href="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0013.png" title="uras0013.png"><img src="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0013.png" alt="uras0013.png" /></a></p>
<p align="left"> I hate to say but it happens that when a problem is fixed another one pops up.Needs to know why when you win the colors are screwed up like this:</p>
<p align="center"> <a href="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0015.png" title="uras0015.png"><img src="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0015.png" alt="uras0015.png" /></a></p>
<p align="left">Color bankswitching?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Swinging swords like Shinobi</title>
		<link>https://mamedev.emulab.it/kale/2008/10/02/swinging-swords-like-shinobi/</link>
		<comments>https://mamedev.emulab.it/kale/2008/10/02/swinging-swords-like-shinobi/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 22:05:56 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[Mame Wip]]></category>
		<category><![CDATA[jalmah]]></category>
		<category><![CDATA[mj-8956]]></category>
		<category><![CDATA[urashima]]></category>

		<guid isPermaLink="false">http://www.emulab.it/kale/?p=12</guid>
		<description><![CDATA[As I&#8217;ve expected previously,this game simply uses different addresses for the video ram and two planes instead of four.It appears to be an earliest revision than the other games of this hardware,namely: urashima -&#62; daireika/mjzoomin -&#62; kakumei/kakumei2 -&#62; suchipi Needless to say,the game now &#8220;somewhat&#8221; works.Still to do: fix/find the tile banking (as you can [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>As I&#8217;ve expected previously,this game simply uses different addresses for the video ram and two planes instead of four.It appears to be an earliest revision than the other games of this hardware,namely:</p>
<p><strong>urashima </strong>-&gt; <strong>daireika</strong>/<strong>mjzoomin </strong>-&gt; <strong>kakumei</strong>/<strong>kakumei2 </strong>-&gt; <strong>suchipi</strong></p>
<p>Needless to say,the game now &#8220;somewhat&#8221; works.Still to do: fix/find the tile banking (as you can see in snap 4) and double check the scrolling registers.</p>
<p align="center"><a href="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0009.png" title="uras0009.png"><img src="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0009.png" alt="uras0009.png" /></a></p>
<p align="center"><img src="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0004.png" alt="uras0004.png" /></p>
<p align="center"><a href="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0006.png" title="uras0006.png"><img src="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0006.png" alt="uras0006.png" /></a></p>
<p align="center"><a href="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0007.png" title="uras0007.png"><img src="http://www.emulab.it/kale/wp-content/uploads/2008/10/uras0007.png" alt="uras0007.png" /></a></p>
]]></content:encoded>
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		<item>
		<title>Can it be all so simple then&#8230;?</title>
		<link>https://mamedev.emulab.it/kale/2008/09/28/can-it-be-so-simple-then/</link>
		<comments>https://mamedev.emulab.it/kale/2008/09/28/can-it-be-so-simple-then/#comments</comments>
		<pubDate>Sun, 28 Sep 2008 16:19:54 +0000</pubDate>
		<dc:creator><![CDATA[Kale]]></dc:creator>
				<category><![CDATA[Mame Wip]]></category>
		<category><![CDATA[daireika]]></category>
		<category><![CDATA[jalmah]]></category>
		<category><![CDATA[mj-8956]]></category>
		<category><![CDATA[urashima]]></category>

		<guid isPermaLink="false">http://www.emulab.it/kale/?p=10</guid>
		<description><![CDATA[Got a look into the jalmah.c driver again,fixed a regression which caused an hang bug into daireika,mjzoomin and urashima and fixed a protection issue with the random number generator into Mahjong Daireikai.Game now fully playable with some annoying video issues here and there. Next episode only on this channel: get Urashima Mahjong to work.]]></description>
				<content:encoded><![CDATA[<p>Got a look into the<em> jalmah.c</em> driver again,fixed a regression which caused an hang bug into <strong>daireika</strong>,<strong>mjzoomin </strong>and <strong>urashima </strong>and fixed a protection issue with the random number generator into <strong>Mahjong Daireikai</strong>.Game now fully playable with some annoying video issues here and there.</p>
<p><a href="https://mamedev.emulab.it/kale/wp-content/uploads/2008/09/dair0001.png" title="dair0001.png"></p>
<p style="text-align: center"><img src="https://mamedev.emulab.it/kale/wp-content/uploads/2008/09/dair0001.png" alt="dair0001.png" /></p>
<p></a></p>
<p>Next episode only on this channel: get <strong>Urashima Mahjong</strong> to work.</p>
]]></content:encoded>
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