Archive for August, 2009
After cleaning up a bit the line drawing routines (which were using a lot of duplicate code, resulting quite hard to follow), I can finally present my first fix with visible result for the end user…
Take a look to Super Chase H.Q.:
Or to the zoom effect in Ys III intro:
Mode 7 is now much better in MESS!
 fyi, it was a matter of precision. kudos to anomie, byuu and all the others which have investigated (and understood) the correct math underlying Mode 7
Yeah, it’s true!
Heretical_One’s work on NES PPU has finally produced the long awaited result and, after 3 months, MESS is able to emulate Nintendo Entertainment System / Famicom games again!
Not only the old supported mappers are back in all their shining splendor, but now MESS can do something which was impossible earlier:
In other words, MMC5 can finally be supported (even if there are still graphical glitches here and there). And now, let me go back fighting against Dracula as Trevor Belmont, please… 😉
p.s. the Japanese version was already playable, since it used a different mapper