Kneel on Mitokomon presence
Implemented V-Blank register in the Hyper Neo Geo 64 driver, this was the cause of paletteram not being updated in both Samurai Shodown 64 1 & 2 games (thanks goes also to Haze for implementing the inline chain mode for the sprites, not in the previous WIP update). This also fixes the hangs in both games too:
Samurai Shodown 64 2
EDIT: Implemented IRQ 11 used by network check for Roads Edge and Xtreme Rally, currently they crashes due of bad 3d packets, disabling them for now gives the following:
Xtreme Rally
Roads Edge