Archive for the ‘boolean’ Category

Boolean Diary – Part 09

Saturday, August 12th, 2017

Fixed a long-standing bug with joystick inputs being bogusly dropped while crouching or running in Beraboh Man:

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Boolean Diary – part 08

Wednesday, May 10th, 2017

Fixed scenery walking enemies in Legionnaire and Heated Barrel, they both uses a variation of the 138e macro where last opcode is an addition instead of a subtraction.
This translates in angles being Y inverted, and the macro is effectively used by enemies to check out playfield boundaries.

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Both games can be assumed working at this point.

Spot the difference game (Boolean Diary – part 07)

Tuesday, March 7th, 2017

Fixed subtle color pen bug in Continental Circus, i.e. the black dots that are in first screenshot:

Wrong
cwrong
Right
cright

Boolean diary – part 06

Friday, July 1st, 2016

Fixed sprite to tile priorities in Legionnaire, Heated Barrel, Godzilla and Denjin Makai.
Following is a specific comparison example between old and new implementation in Denjin Makai.

clip_denji

Other most notably fixes are the so far hidden Game Over screen in Legionnaire …

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… and the clipping used by the opening in Godzilla.

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Boolean Diary – part 05

Wednesday, June 15th, 2016

Improved various things in Esh’s Aurumilla driver, plus added missing command strobe callback signal from LDV-1000 LD CPU to Host.
Mostly playable, except for a performance spike that shouldn’t happen at all during gameplay and overlay colors that aren’t quite right.

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