Boolean Diary – Part 09
Saturday, August 12th, 2017Fixed a long-standing bug with joystick inputs being bogusly dropped while crouching or running in Beraboh Man:
Fixed a long-standing bug with joystick inputs being bogusly dropped while crouching or running in Beraboh Man:
Fixed scenery walking enemies in Legionnaire and Heated Barrel, they both uses a variation of the 138e macro where last opcode is an addition instead of a subtraction.
This translates in angles being Y inverted, and the macro is effectively used by enemies to check out playfield boundaries.
Both games can be assumed working at this point.
Fixed sprite to tile priorities in Legionnaire, Heated Barrel, Godzilla and Denjin Makai.
Following is a specific comparison example between old and new implementation in Denjin Makai.
Other most notably fixes are the so far hidden Game Over screen in Legionnaire …
… and the clipping used by the opening in Godzilla.
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