Archive for March, 2016

Boolean Diary – part 04

Friday, March 18th, 2016

Converted Shanghai HW to use the newer HD63484 device core. This fixes various long standing gfx glitches in it, namely the animation screen in Shanghai [1].

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Also, rewritten Super Cross II driver after the relicensing. Toy Pop/Libble Rabble a.k.a. Namco System 16 Universal HW rewrite is in progress (currently lacking sprites and timing for the Namco custom i/o device).


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