Archive for November, 2013

Second Round K.O.

Friday, November 22nd, 2013

Fixed a complement by two bug in the YJK table, fixes for good colors from the previous update (screenshot are for Puzzle Star and a bunch of MSX2+ games that uses the feature):

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I’ve kludged Puzzle Star to work for now (couldn’t be bothered more) and marked it as working. Next up is adding horizontal scroll to V9958 (used by some MSX2+ games like Space Manbow).

Mode Twelve

Wednesday, November 20th, 2013

Added preliminary YJK and YAE modes (a.k.a. screen 10/11/12) to V9958 video chip, fixes (mostly) colors in Sexy Boom / Puzzle Star (and presumably for the bunch of MSX2+ games/applications that uses it too):

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