Archive for July, 2016

Boolean diary – part 06

Friday, July 1st, 2016

Fixed sprite to tile priorities in Legionnaire, Heated Barrel, Godzilla and Denjin Makai.
Following is a specific comparison example between old and new implementation in Denjin Makai.


Other most notably fixes are the so far hidden Game Over screen in Legionnaire …


… and the clipping used by the opening in Godzilla.


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