Archive for the ‘Mess Wip’ Category

Second Round K.O.

Friday, November 22nd, 2013

Fixed a complement by two bug in the YJK table, fixes for good colors from the previous update (screenshot are for Puzzle Star and a bunch of MSX2+ games that uses the feature):





I’ve kludged Puzzle Star to work for now (couldn’t be bothered more) and marked it as working. Next up is adding horizontal scroll to V9958 (used by some MSX2+ games like Space Manbow).

Mode Twelve

Wednesday, November 20th, 2013

Added preliminary YJK and YAE modes (a.k.a. screen 10/11/12) to V9958 video chip, fixes (mostly) colors in Sexy Boom / Puzzle Star (and presumably for the bunch of MSX2+ games/applications that uses it too):










W/O textures

Friday, August 30th, 2013

Went a bit into PowerVR2 programming today. Added non-textured polygons (for DC bios) and YUV textured in twiddled format (for Soul Calibur).

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Next up: understand why timings are still so screwy (noticeable especially in the video)

Analogic nostalgia

Thursday, August 29th, 2013

Yesterday I’ve added a preliminary YUV420 converter to PowerVR2, this fixes FMV movie playback in several games for both Sega Naomi and Sega Dreamcast systems.

It still hangs badly on some games (examples: Naomi Death Crimson OX, DC Tetris 4D), guess that the FIFO needs to be timer-ized in some way.

The Swirl Legacy

Monday, August 19th, 2013

Fixed after two days of fierce coding/studying the code that prevented GD-ROMs to boot on Sega Dreamcast console. As usual with Sega, status flags are pretty picky on BIOS program …

Compatibility is pretty dire, as you might expect from a complex major system that has zero testing so far. No sound, inputs are mostly not working and several SCSI commands aren’t supported, but hey.

(EDIT: more pics)

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