Archive for June, 2016

Boolean Diary – part 05

Wednesday, June 15th, 2016

Improved various things in Esh’s Aurumilla driver, plus added missing command strobe callback signal from LDV-1000 LD CPU to Host.
Mostly playable, except for a performance spike that shouldn’t happen at all during gameplay and overlay colors that aren’t quite right.

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Borderline with more colors

Wednesday, June 1st, 2016

Finished off Metal Freezer driver, started during the 0.173 dev cycle. It is a 1989 game by Seibu, which used Dark Mist HW as base with more tiles / colors and some minor address lines swapping (a cliché for this manufacturer, so for example you won’t ROM swap between boards).
There are still few bits not understood in the video registers section, and how rowscroll/raster effect really works is a mystery. Latter is assumed to divide the status bar from the main playfield during gameplay, I’ve assumed that a bit is directly correlated but can’t say for sure due of the limited use that the game does.