Archive for the ‘Mame Wip’ Category

Washizu Mahjong

Wednesday, June 16th, 2010

Charles MacDonald extracted the internal ROM on the Eagle 909 HW games (Janshi, Ron Jan and Pinkiri 8). Me and Haze recently did some efforts to emulate this HW, that is a Z180 with a fancy video emulation (that isn’t yet fully working).

Janshi and Ron Jan have an original thought of the mahjong game, on which you can see what type of tile is with different tilesets for the back.

Janshi

Pinkiri 8

A Queen at the River

Saturday, June 12th, 2010

Charles MacDonald recently did some nice researches to the not too much hatred Night Gal HW. I’ve taken a look to these docs and, after that I’ve figured out that there was an undocumented protection / open bus thing (!) I’ve got Royal Queen to work without the major graphic artifacts, unlike all the other games in the HW.

I just need to figure out why inputs doesn’t work, I guess that it should be something simple & different. Then I’ll move on to the other games on this HW …

EDIT1: fixed inputs, just a stupid mistake from my part. ^^U

EDIT2: Figured out that Night Gal, Royal Night and Night Bunny doesn’t have any real difference with Royal Queen, they now works them all:

 

Modal Zwei Mode

Thursday, May 27th, 2010

By request, started to look at the Sega Model 2 HW. First thing, I’ve added a basic work-around for the network boards in Super GT 24h and Over Rev to boot in MAME. They needs inputs and presumably protection patches / simulations and/or gfx fixes:

 

There was nothing we could do…

Monday, May 3rd, 2010

Found the reason that kept The House of the Dead 2 / The Typing of the Dead to crash without any log, it was an int32 overflow bug in our renderer. Following are snaps actually taken from HOTD2 (that is known to have an earlier revision of the PowerVR, hence there are more video glitches than normal), since I’ve recently discovered that it boots fine in MAME, with the same protection check as Zombie Revenge / Dynamite Baseball.

(Following are The Typing of the Dead snaps)

 

Ideal World vs. Real World

Tuesday, April 27th, 2010

Fixed a timing GD-ROM DMA bug to not fire the irq and zero the status flag instantly. This allows us to boot The King of Fighters Neowave.