Archive for the ‘Mess Wip’ Category

Dam of Pertusillo

Wednesday, April 7th, 2010

I’m currently improving again stuff in the Super NES driver. Right now, I have a major task to do: implement the master cycle “steals” that the devices does on that HW. Starting by the simplest one (the DMA) it starts to give reasonable results, The Smurfs – Travel the World, Mario Paint, Pachio Kun Special 2 and Super Cup Soccer all boots and Libble Rabble, Major Title and Super Tetris 2 + Bombliss have working inputs. Probably something regressed for now, but we’ll do death count once that all of this is correctly implemented …


Parental Advisory: Explicit Content

Monday, February 8th, 2010

Improved tilemap paging in the Super A’Can driver, this improves gfxs for the newly dumped Monopoly: Adventure in Africa.

Question of the day is: What kind of crack the game designers smoked for putting H in a videogame as a selectable character?

Hsiang Yu vs. Liu Pang

Saturday, January 23rd, 2010

Modified the Super A’Can driver (an obscure Taiwanese console released by Funtech) to support most of the new features that the recent released game Sango Fighter needs. In the grand list of things that this HW does add a +1 for “rowscroll / colscroll” effect …

Multiple Use Kanji Element

Thursday, November 5th, 2009

I’ve worked on several MESS projects in the last two months, namely the NEC PC-6001, the NEC PC-9801 and the Apricot Xi/F1. While they all dies for conceptual flaws that needs some major overhaul (for example missing i386 protected mode for the 9801), Chack’n dumped a Sharp X1Turbo Model 40 machine like a real dumper professionist can do. First off, this gets rid of the silly “0x4ac00″ size of the kanji rom and gave me the chance to finally work out how the kanji decoding really works. Pratically, the key value is located in the 0x3800-0x3fff range, that contains the high part of the word index for the kanji hook-up.

0018

0013

0017

0020

0012

0010

0022

Look Mum, no hands!

Thursday, September 3rd, 2009

Did some further Sharp X1 work. It’s starting to shape things up nicely, and you can even consider it somewhat “working” at some extent right now…

0280

0281

0284

0285

0290

0291

0286

0287

0023

0024

0289

0019

0020

0026

0027

0028

0029

0282

0283

0296