No Fright Zone
July 6th, 2011Go plat with Satan
June 17th, 2011Still working on Sega Saturn, and fixed many issues with it. Here goes some WIP pics (mostly taken from the official Sega Saturn WIP topic there, plus various in-development pics):
There’s still a rather big CD block bug in there (mostly involving command 0x06 and transfers), so compatibility isn’t so great at the moment …
Baby Got Int Back
May 27th, 2011Fixed a SCU DSP bogus bug with flags, fixed SMPC intback command, moved it inside a command and hooked up the SMPC direct mode inputs. This allows the following Sega Saturn goodness:
The diagnostic cart is now operational too, and it really shows how bad is our current Saturn emulation (and some very lovely Engrish as well 😉 )
Pixel Mahjong
May 26th, 2011Starting from u4 cycle, I’m been busy into finally cleaning up the Sega Saturn / ST-V driver. After that, I’ve started to nail down the irq system/pixel clock again (that was pretty messy before), and got various things fixed (namely the Pebble Beach / Funky Head Boxers hang).
All of this also caused Virtual Mahjong to finally show itself with correct gfxs during gameplay.