Modal Zwei Mode

May 27th, 2010

By request, started to look at the Sega Model 2 HW. First thing, I’ve added a basic work-around for the network boards in Super GT 24h and Over Rev to boot in MAME. They needs inputs and presumably protection patches / simulations and/or gfx fixes:

 

There was nothing we could do…

May 3rd, 2010

Found the reason that kept The House of the Dead 2 / The Typing of the Dead to crash without any log, it was an int32 overflow bug in our renderer. Following are snaps actually taken from HOTD2 (that is known to have an earlier revision of the PowerVR, hence there are more video glitches than normal), since I’ve recently discovered that it boots fine in MAME, with the same protection check as Zombie Revenge / Dynamite Baseball.

(Following are The Typing of the Dead snaps)

 

Ideal World vs. Real World

April 27th, 2010

Fixed a timing GD-ROM DMA bug to not fire the irq and zero the status flag instantly. This allows us to boot The King of Fighters Neowave.


The Scorfano Dance

April 26th, 2010

Looking at Sega Marine Fishing (obviously yet another Naomi game). After some time of study I’ve found the way to bypass the annoying Naomi I/O fault (there’s a clear program flow RAM check at 0xc0279be).

Interestingly, it looks like that our renderer goes nuts with some elements of this (especially the “Rayman-style” Fishermen and presumably missing fog effect):

Super Pang!

April 22nd, 2010

Still working on Naomi, I’m near in discovering why Tetris Kiwamenichi doesn’t work … it looks like some FPU maths bug in our core but I’m still not able to discover where it is yet … following snaps are with a quick kludge I’ve written (no, I won’t add per-game kludges in the official driver, get lost … also, the checkerboard on the title screen is caused by a missing YUV effect):

It looks like that the recent fixes also allows Dead or Alive 2 to boot too:

EDIT: Dead or Alive 2 Millenium version works too: