D-Original
January 28th, 2010Hsiang Yu vs. Liu Pang
January 23rd, 2010Holly Body
January 17th, 2010Worked on improving Cyber Tank graphics, thanks to the re-dump that was done recently … current main blocker is the non-tile based sprite emulation, it’s pretty complex with its odd decoding and zooming. Zooming looks like to be a single 8-bit port, i.e. it doesn’t seem to have indiviudual zoomx/zoomy factors.
Now I need to understand how the road emulation works, the color “banking” / scrolling for the tilemaps, why some sprites gets stuck on screen / why some sprites are offset and inputs.
Rivincita di Natale
December 25th, 2009Started to write a driver for Cycle Mahbou, an obscure game from Taito / Seta. It seems to be the logical next revision of the Joshi Volleyball / Great Swordsman HW, and like them, it has 2 Taito 8741 MCUs to care about…so it’s not yet working mainly due of that:
This game was brought to you by Chack’n from Team Japump & Dumping Union, a present gift for the Christmas 😉