Posts Tagged ‘ddealer’

You can’t lose what you don’t put in the middle…but you can’t win much either

Wednesday, October 22nd, 2008

Finished for good the protection vectors in Double Dealer.Now I have to write the coin/credit simulation (which is handled by the MCU) and finish the video hardware,but the bigger part is actually done.

0026.png

0023.png

The “girl” snap is actually from the attract mode…

Don’t have a razor blade

Monday, October 20th, 2008

Found the way Double Dealer properly writes cards to the vram area.I’ve overlooked that there are cards graphics into the text vram rom,so I’ve quickly found how to write them to the playfield.Now it’s time to hook-up the x/y position for cards movement…

 0018.png

By the way,yesterday I’ve fixed the controls in Yumefuda so it will be working on the 0.128u1 release…

No plan is foolproof

Sunday, October 12th, 2008

Currently working on the Double Dealer protection,which is similar to the hachamf/tdragon on which I worked on some years ago.Current implementation goes stuck when you attempt to actually play it.It’s still being worked on…

ddea0007.png

 

ddea0008.png