Posts Tagged ‘naomi’

Where defeat happens

Saturday, May 9th, 2009

Fixed some Maple bugs in the Naomi driver (especially one that was trashing memory with invalid commands), now Moeru Casinyo, Street Fighter Zero 3 Upper, Shinkigami no Shiro 2*,  Trizeal and Under Defeat boots fine and are playable.

* Check Haze‘s site for this one :)

Moeru Casinyo

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Street Fighter Zero 3 Upper

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Trizeal

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Under Defeat

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Planet of the Gals

Wednesday, May 6th, 2009

Found the reason about why Idol Janshi Suchie-Pai 3 doesn’t boot in Naomi. It was a JVS string that was read and compared by the game, if it doesn’t return the right values then the game’ll refuses to run…if you have already seen Haze‘s wip then you already know that Olivier Galibert added some texture support, so here’s some snaps.

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Mixing chocolate and milk

Monday, March 30th, 2009

I’m been busy with the Sega Naomi HW stuff with Haze and ElSemi. Thanks to the latter, I’ve implemented a JVS unimplemented i/o command used by the later games of this hardware.  Now Ikaruga (and others) can be coined up and are playable (although still in wire-frame)…

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As a bonus track: thanks to some internet research there, I’ve fixed one of the most long standing bugs that afflicted Idol Janshi Suchie-Pai Special with the back layer pens.

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Priorities still need fixing in that driver though (needs some side-by-side tests).

Last but not least: thanks to my site admins for the new blog skin. 😉