Posts Tagged ‘suprgolf’

Spa-ghe-tti!

Sunday, May 31st, 2009

The attentive people has noticed that me and Dox have slowly but steadily improved the Super Crowns Golf driver lately. Recently I’ve finally got results worth to be shown to the public about the framebuffer/blitter used for the background graphics.

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As a trivia I should say that fixing the background vram data have “magically” fixed the banking bugs in the game as well, so I say: never underestimate the power of fixing stuff even if it doesn’t follow a priority scheme.