W/O textures

Went a bit into PowerVR2 programming today. Added non-textured polygons (for DC bios) and YUV textured in twiddled format (for Soul Calibur).

Next up: understand why timings are still so screwy (noticeable especially in the video)

One Response to “W/O textures”

  1. Obiwantje Says:

    Kale, thank you for the updates – Always a joy to read!

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