Each generation be thinkin’ that the next one is whack
Working at the Yumefuda colors.It appears to use the b000-b0ff region as two individual banks splitted in half (and the HW itself calls colors in the 0-7 range).Additionally color bits appears to be scrambled,so the madness is complete.
Preliminary screenshot:
It doesn’t help that I’m doing wild guesses based on the Hanafuda based-games…
In the other news,fixed the input and the sound in Good,so that the game is fully playable in the next version.
*edit* found the proper way,uses xRRRRRGG|GGGBBBBB format,used in some M68k games but is really weird to apply it in a Z80 HW game:
October 18th, 2008 at 5:05 pm
http://mametesters.org/mantis/view.php?id=2573
October 19th, 2008 at 1:26 am
Thanks for the segnalation!
As I can see,colors are 100% correct.
PS: I have to do a MAME testers / Mantis registration,this could be done in the next few days.