No strike action please

I’ve joined Haze to get stuff working with Soccer Superstars by Konami. I’ve taken care of the sprites, starting to assume that were protected but luckily they aren’t, it was just an incorrectly setted flag that controls display between two screens / tells the video HW about what frame field we’re currently on. I’ve also fixed the bitplane order of them, meaning that’s currently somewhat “playable” without ROZ layer and giant layer offset issues.

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