Burrito Uan
Did some work with Hyper Neo Geo 64, tried to understand some stuff (namely z80 network cpu and 3d pipeline) and read a bit of MIPS code for Buriki One. Got a cheap work-around for the coin insertion so got it to go into gameplay:
EDIT: Played with debugger, entered into service mode and hooked up inputs in Roads Edge. Camera seems very jumpy, I wonder if we have a CPU core bug here …
December 12th, 2013 at 9:28 am
great work thank you fr this great news
December 12th, 2013 at 9:34 am
i love etreme rally/beat of…..
December 12th, 2013 at 7:45 pm
yes nice work kale 😀 brilliant would love to see the snk hyper series playable 😀