Glass Frames (Boolean Diary – part 01)

Got two easy gfx bug fixes yesterday, both related to background drawing:

* Fixed background breakable objects in 64th Street, it was caused by missing writes to a VRAM mirror.

* Fixed castle tiles not properly drawn in Sexy Parodius stage 3B (a.k.a. Castlevania / Akumajou stage). It probably need a blending effect for the mosaic windows tho:

unnamed

Leave a Reply

You must be logged in to post a comment.


By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.

Close