West Coast Offense

Haze and me are been working on a steady pace with Konami GXs GNW games lately. Latest news are that I’ve fixed sprites and de-protected Rushing Heroes (just some input buffer copiers on work RAM areas) while Haze have improved the ROZ layers (that isn’t yet ready for the prime-time, but it’ll hopefully be). Lots of graphic glitches, but this game is currently in a “playable” state as well…

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