November 9th, 2009
I’ve joined Haze to get stuff working with Soccer Superstars by Konami. I’ve taken care of the sprites, starting to assume that were protected but luckily they aren’t, it was just an incorrectly setted flag that controls display between two screens / tells the video HW about what frame field we’re currently on. I’ve also fixed the bitplane order of them, meaning that’s currently somewhat “playable” without ROZ layer and giant layer offset issues.







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November 7th, 2009
Written a driver with Haze for Dream 9 Final, an obscure 1992 gambling game by Excellent System recently acquired by the Dumping Union:




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November 5th, 2009
I’ve worked on several MESS projects in the last two months, namely the NEC PC-6001, the NEC PC-9801 and the Apricot Xi/F1. While they all dies for conceptual flaws that needs some major overhaul (for example missing i386 protected mode for the 9801), Chack’n dumped a Sharp X1Turbo Model 40 machine like a real dumper professionist can do. First off, this gets rid of the silly “0x4ac00″ size of the kanji rom and gave me the chance to finally work out how the kanji decoding really works. Pratically, the key value is located in the 0x3800-0x3fff range, that contains the high part of the word index for the kanji hook-up.







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September 3rd, 2009
Did some further Sharp X1 work. It’s starting to shape things up nicely, and you can even consider it somewhat “working” at some extent right now…




















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August 29th, 2009
After that I’ve putted the SNES driver in a better shape, I’ve started to look at the Sharp X-1 HW on the MESS side. After some days of coding, I’ve started to get reasonable results…



























As you can see from some snaps, there’s still a long way to go…
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