The Bank Robbery
July 19th, 2012Started working on Last Bank, that is a TC0091LVC-based bike gambler HW with many (not every) resemblances to Taito L HW. Basic graphics and inputs are hooked, but most charset (tiles and sprites) are missing for unknown reasons (bad dump?) …
EDIT (21-Jul-2012): Smitdogg provided an overlooked gfx ROM, and I’ve implemented almost every single feature missing from the new TC0091LVC device core (that will be ported to Taito L system at some point as well):
Thanks also goes to Haze that helped me with a gfx decoding issue that I was encountering on the device-ization process.
Why Jack keeps lefting town?
May 24th, 2012Desastre Natural
March 28th, 2012Understood and hooked up sound HW in Little Robin, that is a weird combination of 2 DAC sound chips, the video scanline register, interrupt generation (irq lv 4 with an input port that defines the kind of irq, currently hooked up with the video frame number) and two lovely 16-bit port registers (one for each DAC) that alternates the resulting 8-bit sound index according to an external source (frame number % 16 with current implementation, as each “sound irq” happens every 8 frames). And by alternation it means in the sense of muxing between LSB or MSB of the aforementioned sound index (that is obviously pointless if isn’t a form of protection).
JFK to LAX
February 3rd, 2012It’s no secret that the team is currently doing major efforts in emulating PC-AT based HW. Grull Osgo in particular is working on California Chase, that is currently more or less working with a “MS-DOS” kludge (you need to type boot after that Win 98 fails to boot). I’ve tweaked the code a little and added an idle skip for it.
Street Games 2 recently started working after some tweaks to the VGA code:
EDIT: added sound to Cali Chase -> https://mamedev.emulab.it/kale/wp-content/uploads/2012/02/cali3.mp3