Posts Tagged ‘yumefuda’

Don’t have a razor blade

Monday, October 20th, 2008

Found the way Double Dealer properly writes cards to the vram area.I’ve overlooked that there are cards graphics into the text vram rom,so I’ve quickly found how to write them to the playfield.Now it’s time to hook-up the x/y position for cards movement…

 0018.png

By the way,yesterday I’ve fixed the controls in Yumefuda so it will be working on the 0.128u1 release…

Each generation be thinkin’ that the next one is whack

Tuesday, October 14th, 2008

Working at the Yumefuda colors.It appears to use the b000-b0ff region as two individual banks splitted in half (and the HW itself calls colors in the 0-7 range).Additionally color bits appears to be scrambled,so the madness is complete.

Preliminary screenshot:

yume0000.png

It doesn’t help that I’m doing wild guesses based on the Hanafuda based-games…

In the other news,fixed the input and the sound in Good,so that the game is fully playable in the next version.

*edit* found the proper way,uses xRRRRRGG|GGGBBBBB format,used in some M68k games but is really weird to apply it in a Z80 HW game:

yume0002.png