Posts Tagged ‘zerotrgt’

According to the data, it’s identified as a Zero.

Tuesday, March 3rd, 2009

By request I’m been looking at the Zero Target / Gekitsui Oh driver. I’ve fixed the sound and started to look the gfxs in there…

0020 0021

0022 0023

0026

I’m not 100% sure about the colors in there, for sure the hud uses a vram attribute for the “junctions” and that’ll explain why colors are wrong especially for these parts. The rest looks correct but awkward, anybody has a screen of the original game?

EDIT: thanks to various guys that reported to me about the NV video, edited the page with the proper correct colors ^_^


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