Archive for January, 2009

Uncomfortable silences

Sunday, January 25th, 2009

Hooked up basic understanding of the Sexy Gal/Sweet Gal protection memory map.  Also found that’s uses blitter writes in a different fashion than Jangou or Night Gal. It’s still far from playable (mostly uses wrong/misplaced gfxs) but at least is less hopeless.

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Games ripping through the street

Wednesday, January 21st, 2009

Starting to work at other PC-based games.Here goes a preliminary screen for Street Games II,a multi-game with touchscreen as inputs. (and yes,the screen is really BLUE,weird for a PC POST screen)

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All work and no play makes Tetris a dull game

Wednesday, January 7th, 2009

Converted the “unknown” Tetris set to the Filetto (now pcxt.c) driver,it runs perfectly with some small gfx issues (and popped up it’s actually a PC XT with a S3 video card attached to it). Korean bootleg of Tetris? (see snap two,this is 1988-ish)

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Anyway,the site host have reorganized some stuff there,so you should change your bookmarks to https://mamedev.emulab.it/kale/ and your rss to https://mamedev.emulab.it/kale/?feed=rss2 ,sorry for this inconvenient but it was necessary for some reasons…

*edit* fixed color attributes in text mode & colors in bitmap mode in the driver:

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Filetto

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