Archive for the ‘Mess Wip’ Category
Heuristical Division
Sunday, July 19th, 2009For fun I’m currently looking at some long standing Super Nes video plagues in MESS:
Fixed a flag bug with blending effects:
Added basic support for horizontal mosaic effects for all games in the driver:
Fixed a 16×16 tile switch bug in 2bpp mode:
EDIT1 (3-ago-2009):
Fixed Super Kick Boxing sound and booting, caused by an undefined register read (graphics are still quite off, HDMA?):
Shien The Blade Chaser / Shien’s Revenge instead tests a register that in theory must be 0xff (the NMITIEN), still investigating…
EDIT2: (4-ago-2009): Fixed mode 5/6 tilemap drawings cutted in half bug, there are still issues caused by something else…
(will update the post as long that I’ll get & fix new ideas)
Greatest Hits
Tuesday, June 23rd, 2009Last week Olivier Galibert and Wilbert Pol did some efforts in identifying the CPUs in Pachi Fever and Hit Poker. While the former uses a TMS9900 but we didn’t made any noticeable progress (HW looks awkward or there are CPU bugs, take your pick), the latter one uses a MC68HC11 (that’s used on the Taito-JC HW, some other MESS-related systems and in Deroon Dero Dero / Angel Eyes as MCU). The HC11 CPU core was in pretty bad shape (the Taito-JC really makes small use of it), so after something like 100 implemented opcodes, a bunch of bug fixes and some really basic irq system, here’s the results:
*EDIT*: Fixed 4bpp / 8bpp switches, fixes mostly the cards display:
Now it needs EEPROM emulation (that’s non-standard) and inputs to get it working…