November 25th, 2009
Kale hooked up the sprites, sound, input and scrolling, and I improved the colours. The red seems less intense than the reference shots, but the colour prom decoding appears to be correct so it might just be the output settings, or colour weightings that need adjusting.
There are still a few sprite glitches, but otherwise it’s a playable shoot & avoid game.
Again, thanks must go to Volker Hann & Team Europe for finding this one!



Posted by Haze at November 25th, 2009 01:27
Comments
great work,Haze,I have a question that in Mame0.135u1 you have added the v25 cpu support for Batsugun,so if it can help Hook up sound (NEC V25 + sound CPU + YM2151 and OKI6295)
Nice work! Looks like it could be kind of fun. :)
Thank you for your contributions to the preservation of classic 80’s arcade games. Without the help of Dev’s like you and Kale, the world would never know such classic games existed.
Long live the golden age of the Arcade!
For Batsugun improvements to the CPU core are needed (custom interrupt modes that are new on the V25) as well as decryption of the rest of the V25 program (the interrupt code is encrypted)
until those tasks are complete Batsugun won’t have proper sound. I’m not actively working on it.
Kewl work! (Y)
Haze, if you have some time, would you let your light shine on the newly ‘found Brikinger’ (Neo-Geo long-lost title) and the way the C roms are layed out ? See here : http://www.neo-geo.com/forums/showthread.php?goto=newpost&t=205130
Feel free to contact me for details. ;)
Looks like it’s already been done. The only thing wrong with the screenshot on there is the bitplane order anyway.
Just like the Zintrick hack I’m expecting to see bootlegs of this flooding ebay in 3.. 2.. 1..