With 0.147 due out tomorrow* it should just about be possible to squeeze the progress shown here in before the cut-off
What is the progress? Semicom’s Magicball Fighting, the first in the series of 4 Korean arcade baseball games and the only one which hadn’t been dumped and emulated up until this point (Wonder League Star, Wonder League ’96 and MuHanSeungBu are all already supported)
As with the other games in the series this was really only intended for Korean markets and thus makes use of Korean text for most of the game displays.
The protection was the usual Semicom type, a bunch of code put in RAM by the MCU and used for the interrupt routine
You can read more about Semicom over at Hardcore Gaming 101
Here is a quick video in which I manage to rack up a magnificent total of 0 runs, proving I’m just as bad at baseball as I am at F1 ;-)
* yes, 0.147 should be out tomorrow, even if all the sweeping core changes going in at the last minute are against conventional wisdom and there hasn’t been any real public testing period for them. Fingers crossed we’re still as stable as the previous u release which was probably one of the most stable points we’ve had for a while.
Some screenshots if you don’t want to / can’t watch the video