Over the last few days 2 new dumps were forwarded to the team via the AUMAP community usually known for supplying Spanish dumps.
In this case both the games are French versions, and very rare at that.
First up, supplied by ‘Arcade Vintage’ is a version of Berzerk with French sound roms.
All versions of Berzerk have multiple languages for the on-screen text, but a number of versions were also produced with different Speech roms. A few years ago the German version was dumped (which, if you ask me, makes the robots sound more intimidating than ever) and with the addition of the French version the only known variant missing is ironically, the Spanish one. These are significant because apparently producing the speech was a painstaking task back in the day.
The other French game is a version of a previously undumped Sega title known as ‘Car Hunt’
This wouldn’t be the first time where the only region we have for a game is for a very specific and unexpected region, our Midnight Landing (Taito) is a German region set for example.
The game is another take on ‘Head On’ but in this case you have full control over your car with up,down,left and right directions rather than swapping between lanes. Each level has a number of blue cars that move around the maze without really homing in on you, then occasionally a red car will appear out of nowhere directly on your tail.
If you lead the red car under the bridge section it will vanish (interestingly there are no collisions under the bridge, so time things correctly and you can pass through the blue cars in that section of the maze too) As with Head-On the fire button makes you go quicker. Overall the less restricted movement means this plays more like PacMan than Head-On.
Visually the player car looks a bit glitchy, with a missing pixel in the middle, some wheels wider than other, and the occasional flicker of one of the wheels. I’m not sure why, and we could do with verifying it on the hardware to make sure it isn’t a dump problem. The boardset that was dumped was also lacking the sound boards, and although it’s likely the sound was discrete components only it means we don’t know how it should sound, and so it remains silent in MAME.
The board is actually one of the 2-in-1 games on the Vic Dual platform, the other title included is Deep Scan, which has previously been seen paired with Invinco. Oddly the controls are a bit of an issue with this one because UP for Car Hunt maps to ‘drop charge on left side’ for Deep Scan, I’m not sure how the panel would have mapped for that.
Thanks to Ricky2001 (from AUMAP) for this one.
As the audio board was missing Ricky has put out a request. In the unlikely event anybody has schematics for this specific game (not the Vic Dual board, but the Car Hunt specific parts) could they post them.