David Haywood's Homepage
MAME work and other stuff
September 17, 2014 Haze Categories: General News. 19 Comments on UME 0.154ex3

UME (logo by JackC)
UME is the complete/combined version of the MAME / MESS project.

0.154ex3 is built from SVN revision 32152

I’m not a big fan of releasing an ex build only a single day after the previous ex build, but as was almost inevitable, Raiden 2 and Raiden DX received some final polish and a promotion to working stage within hours of me posting the previous binaries. The UME builds aren’t meant to be daily builds, but are meant to be reactive to interesting progress, so I felt it necessary to do a new release.

To make this more worthwhile I added save states to the driver (as somebody requested) and so I’ve decided to push this build out today with the improved support. The main improvements you’ll notice are that the correct objects are now blended against the background (shadows, transparency effects on glass etc.) and also some clipping issues are fixed (clouds scrolling off the bottom, for example when you launch into space)

It’s possible there are still some slight imperfections in the protection simulation (there’s a comment in the driver about the ship position right after takeoff – although it seems to be present in the superplay videos too, so appears to be a non-bug) but the team deemed the current state correct enough to mark both games as working.

UME 0.154ex3 Windows binaries – 32-bit, 64-bit and all tools
UME 0.154ex3 sources

Here is the 0.154ex2 to 0.154ex3 SVN log

Other Binaries (if you don’t know what these are you don’t need them)
MAME/MESS split 0.154ex3 Windows binaries – 32-bit, 64-bit and all tools

Points of Interest

Raiden 2 and Raiden Dx ;-)


Raiden DX ‘Charlie’ Mission

Raiden DX Raiden DX Raiden DX Raiden DX
Raiden DX Raiden DX Raiden DX Raiden DX
Raiden DX Raiden DX Raiden DX Raiden DX
Raiden DX Raiden DX Raiden DX Raiden DX
Raiden DX Raiden DX Raiden DX Raiden DX
Raiden DX Raiden DX Raiden DX Raiden DX
Raiden DX Raiden DX Raiden DX Raiden DX
Raiden DX Raiden DX Raiden DX Raiden DX
Raiden DX Raiden DX Raiden DX Raiden DX
Raiden DX Raiden DX Raiden DX Raiden DX
Raiden DX Raiden DX Raiden DX Raiden DX

19 Comments

You can follow any responses to this entry through the RSS 2.0 feed.

Haze,I found the nmk16 game Task Force Harrier has Dip switch bugs never fixed,please check it!

“correct enough” is interesting from a logician’s point of view :-).

never say never (:

hope that the save states with cave cv1000 can be improved, using save states with cv1000 games will cause terrible graphic glitch and freeze.

I don’t know how Save States work in MAME when a driver uses threading to offload tasks.

If it waits for all threads to terminate then adding Save State support would be easy.

Given how many people seemed to think they were so amazing when they were hacking up the driver (when we didn’t want it in the source) I’m surprised nobody has done it. Due to events around the time (including hacked up UME builds prepackaged with roms) my actual interest in the driver is 0, I won’t be fixing it myself in the near future, I might look again once everything is dumped, when there’s a recompiler core, and when real improvements can be made.

Ain’t this beautiful, working versions of Raiden 2 and DX on the day of the announcement of Raiden 5 at Tokyo Game Show ;D

Haze, you are a good! Raiden 2 and DX working… after all these years… Thank you!

It’s Kale and OG you should be thanking for most of the work, I did a few bits years ago, and a couple of bits now (video DMA etc.) but the tough bits were figured out by them.

Has the COP emulation also been improved on the last few meters ? Or was the polish you mentioned “just” about good looks ?

Gods everywhere :-)

I like a lot this game a lot :)

no, cop emulation hasn’t changed much since the game became playable, the sprite protection emulation (which I think is separate from the COP) was improved by OG, that fixed the clipping problems.

I’m currently looking at the V33 based hardware, it actually seems to have far weaker protection, no hitbox stuff, no number protection, no command sequence execution, no custom DMAs… just angle stuff.

And has a poor sound quality too, here in my city exist a Raiden II NEW

Thanks. While we are at it and if you don’t mind could you elaborate a bit on what you mean by

“no number protection, no command sequence execution, no custom DMAs” ?

hi haze very very thank for your work merci à vous super genial merci ! merci! merci! bravo a vous .

even sprites are not encrypted as well… how about New Zero Team ?
any chance of being playble ?

Stirling work as ever. Great job. :)

since ume152ex3 plz help me, gameboy savestate .sta doesnt work anymore after ume152ex2

Hi mame-team,

I just want to say – MANY THANKS for emulating Raiden II/DX. This is a great work you have done. I already thought it cannot be emulated at all.

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.

Close