I’ve taken the password off the 2013 write-up article.
This is still a bit of a draft, so some text needs refining, but I hope it covers all the major developments at least.
It’s taken a lot longer than I wanted because my initial version (which was ready for the turn of the year) was only around 1/3rd the size of the 2012 write-up even after I’d covered all the bigger bits of progress in MAME and the key points from MESS as I did for the 2012 one, this required a lot more digging because IMHO we’re continuing to see a shift to where most development is done for non-arcade platforms, and as I’m less involved in that side they need more research.
If you feel I’ve missed anything significant (make sure it wasn’t already in the 2012 article, or hasn’t happened in 2014) then make sure to let me know.. Otherwise enjoy an awful lot of screenshots etc. showing what has been done over the year. All but one screenshot was created specifically for the article during my testing so needless to say creating the article has been a ridiculous amount of work, that’s why I’m publishing it now rather than waiting another month until I’ve proof-read it all.
I’m not sure when the next MAME release is, I might try to put up a UME build soon although there have been a lot of major restructuring changes over the last few weeks so I’m not entirely sure the code is all stable at the moment.