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May 7, 2014 Haze Categories: General News. 9 Comments on Other News (part 2)

I’ve mentioned the Afega shooters here before, and how they run on hardware basically copied from NMK (unsurprising because Afega’s first shooter was just a reskin of USAAF Mustang. The (final?) Afega shooter doesn’t really get as much coverage, maybe because it doesn’t carry the Afega name, or was never ‘licensed’ by them.

That game is the one known in MAME as Spectrum 2000 (with a Yonatech copyright) or Fire Hawk (with an ESD copyright)

Until recently MAME supported horizontal versions of both games, the exact relationship between them isn’t fully understood, but they are basically the same game. Spectrum 2000 is a buggy piece of garbage, you can glitch it out very early in the game, eg the first big enemy you encounter has a glitched state after you first blow it up, and if you blow it up a 2nd time it appears normal.


Spectrum 2000 Spectrum 2000
Spectrum 2000 Spectrum 2000 Spectrum 2000

I didn’t think it was actually possible for such a bug to simply slip under the radar, but it did, I tested this on the actual PCB around when it was dumped and the very same thing happened there!

There’s another bug, in the attract mode they manage to draw the ‘B’ button in the wrong place when it’s pressed down. I don’t know if this happens on the hardware, but it wouldn’t surprise me.


Spectrum 2000 Spectrum 2000

Firehawk, as I said, is basically the same game, but with a lot more polish (power up texts etc.) It has a normal explosion sequence for the first big enemy, and doesn’t have the issue with the button display in attract mode. I think it’s fairly safe to say it’s a newer version of the game.


Firehawk Firehawk
Firehawk Firehawk

Now what’s interesting is that Shoutime recently dumped a VERTICAL version of Spectrum 2000, the fact one exists wasn’t a surprise, there are horizontal and vertical versions of all the Afega shooters (more on that later) but what is surprising is that he thought it was an older version due to the board / rom types used. If you look at the game however it does NOT have the bug with the first big enemy.



What it does however have (and I haven’t verified this on the PCB) is the ships on the player select screen sometimes drifting off the screen if you coin the game up during the attract demos (not always) this hasn’t been verified on real hardware but the weird part is these are SPRITES, and there’s no global offset register or anything we should ignore on that screen. It also still has the weird display issue with the attract instructions (also not verified on hw)


Spectrum 2k Vertical Spectrum 2k Vertical

The story doesn’t end there however, because system11 dumped a vertical version of Firehawk as well. Unfortunately he didn’t dump the graphic roms so for now you can’t see anything and I can’t tell you much about this set.


Fire Hawk vertical Fire Hawk vertical

What IS interesting about the Firehawk is that it’s meant to be a switchable orientation set; Afega actually boasted this feature on a number of their games, and it’s true that several of the games contain graphics for both orientations (the Horizontal Firehawk we have does not) I always assumed this was a program rom switch, but apparently on this version of Firehawk it’s a dipswitch, and it can’t be a dipswitch simply banking the program roms either because they only contain one copy of the code. In all honesty I’m not sure how it works at this point!

There’s another annoying problem with all the Afega games in MAME, the lives display (regardless of if it’s drawn with sprites, or as part of the text layer) has corrupt colours for some of the ships. I don’t know / understand why this happens. There’s also an issue with some enemies popping up in strange places (the bottom corner). We previously had this issue with bullets in some of the games, but that was fixed by adding memory mirrors (and there are no unmapped accesses now). Maybe some of these issues are just ‘features’ of the original game; I think one day somebody is going to have to verify a lot of the issues against the boards.

9 Comments

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Amazing work, keep going with some good stuff.

Just wow no graphics dump. lol

Anyway pretty cool finding two different screens version. :)

Awesome. Thank you for the update.
I will add read/write support for the ‘arcade.ini’ file in my frontend Emu Loader. It will be specific to UME, of course :)

Interesting enough, I burned the Fire Hawk switchable program ROMs and put them on my horizontal Fire Hark and the screen went nuts. Probably because my board is missing a set of flash ROMs that is on system11’s.

based on the rom types system11’s board has twice the gfx rom capacity as the horizontal version in MAME as well as the extra dipswitch bank, so that isn’t surprising (even if like I say, I can’t even find where that dip bank gets read!)

it’s not too unusual for them to change the content of the flash roms between releases of these korean games, even if you use the vertical spectrum 2000 graphics on this firehawk set all the tiles are at the wrong offsets in the rom for it to look correct!

hopefully system11 will send it to be dumped along with a couple of the other titles he has where flash roms need dumping (some dgpix hardware games I believe)

Is this confirmed to be an Afega game, or just assumed based on similar hardware? I’ve noticed it doesn’t have Haisung Ryou in the credits, who was a director for all the other Afega shooters.

From the Korean Game Rating Board: Spectrum 2000 was submitted for rating in February 2000 (screenshots on the form are vertically oriented), Fire Hawk in November 2001, so there was quite a bit of time in between them.

Well it’s the same game engine, and practically identical in terms of hardware, but who knows.

Given how much of the Korean industry was based on stealing code / assets and bootlegging / ripping off hardware designs it’s hard to say anything for certain.

All I can say for sure is that whoever made Spectrum 2000 / Fire Hawk clearly used the same codebase as the other Afega shooters.

That’s good to know, thanks. Turns out Afega’s “Hardware designer” Cho Namjun and Programmer for Jeon Sin Oh Gyeonghun worked on Fire Hawk but other Fire Hawk staff (Director, Graphic designer) worked on other ESD games and as mentioned Ryou Haisung who was credited in all Afega games (that have credits, anyway) is missing here, so MAYBE the two switched companies and took the technology with them…

Someone named Cho Namjun at one point helmed another arcade game developing company named Cytech, but there’s literally nothing to find about it other than this page: https://www.gamejob.co.kr/List_GI/GI_Info_Read.asp?C_ID=cytech

Oh, looks like Cytech made this: https://mamedev.emulab.it/undumped/index.php?title=Chat_A_Bwa

And a few poker machines.

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